Reference

Classes

A class is chosen after you meet the four attribute requirements. Without a class there is no active ability and no talent tree.

support

Alchemist

Support and economy class: gains extra experience, transmutes copper ingots into resources, and uses talents for group utility, defense, and alchemical bonuses.

STR 10 AGI 10 INT 65 END 15
tank

Artas

Heavy form fighter: Strength improves basic attacks, and the temporary form massively increases melee damage. The form deals no self-damage.

STR 55 AGI 20 INT 15 END 20
damage

Ассасин

Single-target killer: 15% dodge, 15% max-HP bleed over 4s, and 6s invisibility for the opener. Armor pen is the Pierce talent (Agility×0.08).

STR 10 AGI 40 INT 15 END 25
tank

Бессмертный

Durable magic tank: converts healing into area damage and temporarily turns incoming damage into healing.

STR 80 AGI 10 INT 50 END 10
damage

Breth

Fire duelist: full fire and lava immunity, 40% magic vamp, ignites targets, and deals extra damage to burning enemies.

STR 30 AGI 20 INT 30 END 20
support

Druid

Pet and symbiosis class: empowers wolves/bears, directs them in combat, and temporarily absorbs their power into a form.

STR 15 AGI 20 INT 35 END 25
control

Doom

Control and pure-damage class: applies demonic DoT, slows, interrupts preparations, and creates a suppression zone.

STR 55 AGI 15 INT 5 END 25
damage

Дуэлянт

Precise melee fighter: a guaranteed crit every 6 seconds and a stamina dash. Solo hunting stacks damage (cap 20, 35 with Vampire). The class has no built-in counter-attack — the Soul Sceptre grants it.

STR 45 AGI 30 INT 10 END 15
magic

Illusionist

A summoner damage dealer who creates a swarm of fragile attacking illusions.

STR 30 AGI 45 INT 20 END 5
magic

Inquisitor

Anti-magic controller: adds magic damage from Intelligence and prevents enemies from using active abilities.

STR 10 AGI 30 INT 50 END 10
magic

Mage

Spellbook caster: selects a spell by held item, deals magic damage, and controls space.

STR 15 AGI 5 INT 65 END 5
tank

Мясник

Melee berserker: a 12 DPS blood zone (2s cooldown) and missing-HP regen. Executioner is a talent: +20% vs targets below 30% HP.

STR 60 AGI 20 INT 10 END 30
tank

Паладин

Group protector: shortens negative effects, blocks heavy hits with Divine Shield, and buffs allies.

STR 40 AGI 15 INT 25 END 35
magic

Рейзор

Storm battle-mage: summons a storm, stacks discharge power, and deals ramping lightning damage.

STR 25 AGI 10 INT 35 END 20
damage

Slasher

Mobile melee fighter: alternates Slash and Battle Trance, ignores target dodge, and rewards aggressive timing.

STR 20 AGI 35 INT 20 END 35
tank

Titan

A mobile tank who deals damage by moving and resists control effects.

STR 60 AGI 10 INT 10 END 40
tank

Фьюри

Anti-burst tank: reflects 15% physical damage and deals extra true damage of 1 + (level × 0.1) on every damage instance.

STR 40 AGI 10 INT 20 END 30
support

Healer

Group support: heals allies, slows nearby enemies, and scales strongly with Intelligence.

STR 15 AGI 10 INT 55 END 20

Press office

Official statement

Dispersion Press Office

Statement No. 13 · 22 October 2026

This statement announces release 1.3.0 of the Dispersion mod for Minecraft Forge 1.20.1. The provisions below take effect with this release. Terrain generated earlier is not rebuilt by it.

I. Darkwood

Fog in the biome reaches working density in 12.5 seconds.

Buildings are placed in the cavern beneath the biome. The schematic floor is seated on the cavern floor. A site is rejected when the sampled floor points differ by more than 4 blocks.

II. Chest and golem

A building chest and a crystal golem form one pair. The golem stands two blocks in front of the chest. That chest is its station. An ordinary cavern chest does not appoint a golem.

The chest is filled from the End city treasure table. A Tome of Learning is added with a probability of 10 percent.

III. Defects removed

The item “Unsuspicious Spyglass” no longer halts the server tick.

The infected bear now uses the black-bear mesh. Its colouring is subdued.

IV. Limits

In a new world the level cap is 100. Direwolf probability, the day on which direwolves may begin to appear, and the Darkwood multipliers are set in the configuration.

V. Creatures

Zharun. The first and second use of the mod trader are warnings. The third summons a pair, and the pair attacks.

Hell fox. It inhabits the Nether. With three or more players nearby it attacks the nearest. With fewer, it withdraws and may bite. It does not burn. It leaves hell cinder, nether wart, blaze powder and, in some cases, magma cream.

Fallen knight. Health is 800. A blow deals 100. Reach is 3.23 blocks. The swing lasts 0.4 seconds; the cooldown begins only when the swing has ended. Damage is dealt only if the target is still within reach at that moment. An incoming blow below 10 is not counted. A blow above 80 is reduced to 80. A shield is locked for 12 seconds, or for 2 seconds while the knight is enraged. Speed is 0.64, and 2.5 times that while enraged. Detection extends 54 blocks, including where there is no line of sight.

In the second phase the knight summons restless spirits and may execute one of its own spirits within reach, recovering 50 health, if the blow against the target did not land. At 10 percent health it kneels once, for 10 seconds: for that period it is immune and summons spirits, then enters rage. If the way to the target is closed, the summons last 20 seconds and are followed by a pause of 60 seconds.

Restless spirit. Health is 2. Magic damage is not applied. Detection extends 32 blocks, including through obstruction. A blow deals 5 and ignores armour and enchantments. Reach is 1 block. The interval is 2.5 seconds. Flight speed is 2.2. It passes through blocks. Its term is 120 seconds. The knight’s death does not remove it. The curse stacks to 10 and is then replaced by Fear for 1.5 seconds.

Spawn eggs for the creatures named in this section are placed in the mod’s creative tab.

Earlier releases

1.2.2a. The defect of release 1.2.2, whereby world generation stopped, is removed. The Darkwood cavern, the infected bear and the crystal golem were introduced in that release. The fixed pair of building chest and golem is established by release 1.3.0.

1.2.1a. The direwolf was introduced (alone: 90 health and 18 damage; in a pack: 60 and 12), together with the Darkwood biome. A possessed mob is marked with class and level. A direwolf is not assigned as possessed. A list of achievements, Darkwood caverns, scythes on a reinforced handle, and enchantment scrolls made from a direwolf tooth were introduced.

1.2.1. The class menu was introduced. Possessed mobs pursue the player. Base attack reach was reduced by one block.