Reference
A class is chosen after you meet the four attribute requirements. Without a class there is no active ability and no talent tree.
Support and economy class: gains extra experience, transmutes copper ingots into resources, and uses talents for group utility, defense, and alchemical bonuses.
Heavy form fighter: Strength improves basic attacks, and the temporary form massively increases melee damage. The form deals no self-damage.
Single-target killer: 15% dodge, 15% max-HP bleed over 4s, and 6s invisibility for the opener. Armor pen is the Pierce talent (Agility×0.08).
Durable magic tank: converts healing into area damage and temporarily turns incoming damage into healing.
Fire duelist: full fire and lava immunity, 40% magic vamp, ignites targets, and deals extra damage to burning enemies.
Pet and symbiosis class: empowers wolves/bears, directs them in combat, and temporarily absorbs their power into a form.
Control and pure-damage class: applies demonic DoT, slows, interrupts preparations, and creates a suppression zone.
Precise melee fighter: a guaranteed crit every 6 seconds and a stamina dash. Solo hunting stacks damage (cap 20, 35 with Vampire). The class has no built-in counter-attack — the Soul Sceptre grants it.
A summoner damage dealer who creates a swarm of fragile attacking illusions.
Anti-magic controller: adds magic damage from Intelligence and prevents enemies from using active abilities.
Spellbook caster: selects a spell by held item, deals magic damage, and controls space.
Melee berserker: a 12 DPS blood zone (2s cooldown) and missing-HP regen. Executioner is a talent: +20% vs targets below 30% HP.
Group protector: shortens negative effects, blocks heavy hits with Divine Shield, and buffs allies.
Storm battle-mage: summons a storm, stacks discharge power, and deals ramping lightning damage.
Mobile melee fighter: alternates Slash and Battle Trance, ignores target dodge, and rewards aggressive timing.
A mobile tank who deals damage by moving and resists control effects.
Anti-burst tank: reflects 15% physical damage and deals extra true damage of 1 + (level × 0.1) on every damage instance.
Group support: heals allies, slows nearby enemies, and scales strongly with Intelligence.