magic

Razor

Storm battle-mage: summons a storm, stacks discharge power, and deals ramping lightning damage.

25Strength
10Agility
35Intelligence
20Endurance

Passive

Passively stores discharge stacks: each stack gives +2% storm-strike damage, max 100 stacks; after 6s idle, stacks decay by 1/s.

Active

Storm requires and consumes an iron block or end crystal. After 1.5s preparation it lasts 30s, cooldown 150s. Strikes start at 2 damage and ramp by 2 + Intelligence*0.05; target search radius is 6 blocks.

Soul Sceptre

Razor Soul Sceptre summons a storm beast. If the owner takes 30+ damage within 3s, lightning lines fire after 1.5s, cooldown 30s. During active storm, the beast triggers after 3s. Line damage is total stats*0.045, radius 8, with 2s slow.

Talents

One branch is chosen on each tier.

30lv. / 70

Power

Thunder weather buffs Razor harder.

During natural thunderstorm, outgoing damage bonus increases to +50% instead of +20%.

Charge

Storm reduces incoming damage.

While storm is active, incoming damage to Razor is reduced by 20%.

40lv. / 80

Cloud

Storm lasts longer from Endurance.

Storm duration can reach 60s: base 30s + Endurance*0.4s.

Thunder Sweep

Lightning reaches farther and hits harder.

Lightning hit radius increases by +2 blocks, and the damage cap of one lightning strike rises to 240.

50lv. / 90

Chain

Lightning hits two targets.

Each storm strike can select up to 2 enemies instead of one, improving group pressure.

Burst

Storm starts and ramps harder.

Storm starts with 20 lightning damage and 10 discharge stacks. Successful strikes also build discharge stacks twice as fast and increase ramping damage by 35% more.

60lv. / 100

Storm

Storm strikes more often.

Storm strike interval decreases: normal mode 2s, fast mode 1s.

Swing

Lightning can hit one more target.

Each storm strike can hit one additional enemy. Combined with Chain, a strike can reach up to 3 targets.

Storm battle-mage: summons a storm, stacks discharge power, and deals ramping lightning damage.