Documentation
How to start Dispersion: levels, attributes, stamina, class, talents and the Soul Sceptre.
Craft the beginner’s book: book and lapis. Using it in the main hand opens a short tutorial: attributes, classes, commands and community links.
Until level 10 points are spent freely. Growth formula:
stat = (level × 0.5) + (level × invested points × 0.1)
Strength raises damage and health. Agility — speed and crit. Intelligence — experience and magic resistance. Endurance — stamina and its regen.
The pool is 1000. Sprint spends 100 per second, regen returns 20 per second. The bar is in the lower-left corner.
When Strength, Agility, Intelligence and Endurance requirements are met, open /class or press O. Without a class there is no active ability and no talents. Switching class without a Retraining Tome is allowed at most once per 100 in-game days.
Tiers unlock at 30, 40, 50 and 60 (catch-up — 70, 80, 90, 100). The Soul Sceptre grants a one-time permanent bonus to the current class. The Retraining Tome resets points, talents, class and sceptre bind at the cost of some experience.
You lose 20% of progress to the next level, not all XP. A player killer receives the lost XP; assists get 20% of the reward.
Up to 5 players. Creating a party costs 2 gold blocks. XP is split evenly, bonus +50%. Allies do not damage each other.