Forge 1.20.1
Install Minecraft 1.20.1 and the matching Forge loader.
Minecraft Forge 1.20.1 · wiki 1.3.0
Class-and-talent mod for Forge 1.20.1. Release 1.3.0 adds Zharun, the hell fox, the fallen knight, restless spirits, Darkwood buildings and a bound crystal golem. Download the jar, drop it into mods, then use this wiki.
You need Minecraft 1.20.1 and Forge. Grab the latest .jar from Modrinth or CurseForge and put it in the mods folder.
Version list and files — the usual place to grab a fresh build.
modrinth.com/mod/dispersion Download the modMod page on CurseForge, same Dispersion builds.
curseforge.com/minecraft/mc-mods/dispersionInstall Minecraft 1.20.1 and the matching Forge loader.
Take the .jar from Modrinth or CurseForge — not a random mirror.
Drop the file into .minecraft/mods and launch the game.
Craft the beginner’s book (book + lapis) and open /class when the stats match.
New creatures, schematic buildings under Darkwood, and a crystal golem bound to each building chest. Already generated chunks stay as they are.
Two warnings at the mod trader. The third click sends a pair to attack.
Open the article → 1.3.0Nether. Attacks when three or more players are near; otherwise flees and sometimes bites.
Open the article → 1.3.0800 HP, 100 damage, reach 3.23, aggro 54 through walls. The cooldown starts after the 0.4 s swing.
Open the article → 1.3.02 HP, ignores magic, aggro 32 through walls. 5 armor-piercing damage, reach 1, lives 120 s.
Open the article → 1.3.0Darkwood cavern. Black-bear mesh, quiet rotten coat, pale eyes.
Open the article → 1.3.0One golem stands two blocks in front of each building chest.
Open the article → 1.2.1aUndead, 90 HP / 18 damage. Packs of 4–6 in Darkwood. Tooth crafts into enchantment scrolls.
Open the article → 1.2.1aRare gray groves. Iron axe, 1 log = 2 planks, reinforced handle for scythes. Cavern buildings from 1.3.0.
Open the article →18 specializations. No class means no active ability and no talent tree.
Support and economy class: gains extra experience, transmutes copper ingots into resources, and uses talents for group utility, defense, and alchemical bonuses.
Heavy form fighter: Strength improves basic attacks, and the temporary form massively increases melee damage. The form deals no self-damage.
Single-target killer: 15% dodge, 15% max-HP bleed over 4s, and 6s invisibility for the opener. Armor pen is the Pierce talent (Agility×0.08).
Durable magic tank: converts healing into area damage and temporarily turns incoming damage into healing.
Fire duelist: full fire and lava immunity, 40% magic vamp, ignites targets, and deals extra damage to burning enemies.
Pet and symbiosis class: empowers wolves/bears, directs them in combat, and temporarily absorbs their power into a form.
Control and pure-damage class: applies demonic DoT, slows, interrupts preparations, and creates a suppression zone.
Precise melee fighter: a guaranteed crit every 6 seconds and a stamina dash. Solo hunting stacks damage (cap 20, 35 with Vampire). The class has no built-in counter-attack — the Soul Sceptre grants it.
1. Craft the beginner’s book (book and lapis) and spend points until level 10.
2. Meet a class’s requirements and open the /class window.
3. At levels 30, 40, 50 and 60 pick a talent branch.
4. Bind a Soul Sceptre. Changing the bonus requires a Retraining Tome.