damage

Breth

Fire duelist: full fire and lava immunity, 40% magic vamp, ignites targets, and deals extra damage to burning enemies.

30Strength
20Agility
30Intelligence
20Endurance

Passive

Full immunity to fire and lava damage. 40% magic vamp. Form attacks deal magic damage and apply hellfire.

Active

Hellfire opens a 10s attack window, cooldown 60s. Attacks apply hellfire burn for 4s; base ticks start at 1 damage/s. Talents increase duration, tick ramping, armor penetration, and damage against burning targets.

Soul Sceptre

Breth Soul Sceptre collects souls: max 10. Player kills grant a unique soul, mob kills have a 4% chance. Each soul grants +12% critical damage (up to +120%).

Talents

One branch is chosen on each tier.

30lv. / 70

Hellish Stride

Form CD −15s.

Hellfire form cooldown is reduced by 15 seconds.

Flame Thirst

Vamp 60%/120%.

Passive magic vamp increases from 40% to 60%, and form vamp from 100% to 120%.

40lv. / 80

Heaven's Wrath

Burn 7s and +80% vs burning.

Ignite lasts 7 seconds and bonus damage vs burning targets increases to 80%.

Hate

Form lasts longer, cap 60s.

Form duration increases by 10 + (Agility ÷ 10) seconds, up to 60 seconds total.

50lv. / 90

Funeral Pyre

Kills explode into hellfire fields.

Victims killed by Breth explode for 20 + 20% max HP magic damage in 5 blocks, then leave an 8s fire field that can chain.

Punish

Burn +2 per tick, cap 16.

Burn tick ramp increased from +1 to +2, cap from +8 to +16.

60lv. / 100

Blade

Endurance increases armor ignore.

Armor ignore vs burning: 5% + (Endurance × 0.35)%.

Ash

First hit vs burning always crits.

Explosion damage increased to 10. The first attack against a burning target is always a critical hit.

Fire duelist: full fire and lava immunity, 40% magic vamp, ignites targets, and deals extra damage to burning enemies.

Press office

Official statement

Dispersion Press Office

Statement No. 13 · 22 October 2026

This statement announces release 1.3.0 of the Dispersion mod for Minecraft Forge 1.20.1. The provisions below take effect with this release. Terrain generated earlier is not rebuilt by it.

I. Darkwood

Fog in the biome reaches working density in 12.5 seconds.

Buildings are placed in the cavern beneath the biome. The schematic floor is seated on the cavern floor. A site is rejected when the sampled floor points differ by more than 4 blocks.

II. Chest and golem

A building chest and a crystal golem form one pair. The golem stands two blocks in front of the chest. That chest is its station. An ordinary cavern chest does not appoint a golem.

The chest is filled from the End city treasure table. A Tome of Learning is added with a probability of 10 percent.

III. Defects removed

The item “Unsuspicious Spyglass” no longer halts the server tick.

The infected bear now uses the black-bear mesh. Its colouring is subdued.

IV. Limits

In a new world the level cap is 100. Direwolf probability, the day on which direwolves may begin to appear, and the Darkwood multipliers are set in the configuration.

V. Creatures

Zharun. The first and second use of the mod trader are warnings. The third summons a pair, and the pair attacks.

Hell fox. It inhabits the Nether. With three or more players nearby it attacks the nearest. With fewer, it withdraws and may bite. It does not burn. It leaves hell cinder, nether wart, blaze powder and, in some cases, magma cream.

Fallen knight. Health is 800. A blow deals 100. Reach is 3.23 blocks. The swing lasts 0.4 seconds; the cooldown begins only when the swing has ended. Damage is dealt only if the target is still within reach at that moment. An incoming blow below 10 is not counted. A blow above 80 is reduced to 80. A shield is locked for 12 seconds, or for 2 seconds while the knight is enraged. Speed is 0.64, and 2.5 times that while enraged. Detection extends 54 blocks, including where there is no line of sight.

In the second phase the knight summons restless spirits and may execute one of its own spirits within reach, recovering 50 health, if the blow against the target did not land. At 10 percent health it kneels once, for 10 seconds: for that period it is immune and summons spirits, then enters rage. If the way to the target is closed, the summons last 20 seconds and are followed by a pause of 60 seconds.

Restless spirit. Health is 2. Magic damage is not applied. Detection extends 32 blocks, including through obstruction. A blow deals 5 and ignores armour and enchantments. Reach is 1 block. The interval is 2.5 seconds. Flight speed is 2.2. It passes through blocks. Its term is 120 seconds. The knight’s death does not remove it. The curse stacks to 10 and is then replaced by Fear for 1.5 seconds.

Spawn eggs for the creatures named in this section are placed in the mod’s creative tab.

Earlier releases

1.2.2a. The defect of release 1.2.2, whereby world generation stopped, is removed. The Darkwood cavern, the infected bear and the crystal golem were introduced in that release. The fixed pair of building chest and golem is established by release 1.3.0.

1.2.1a. The direwolf was introduced (alone: 90 health and 18 damage; in a pack: 60 and 12), together with the Darkwood biome. A possessed mob is marked with class and level. A direwolf is not assigned as possessed. A list of achievements, Darkwood caverns, scythes on a reinforced handle, and enchantment scrolls made from a direwolf tooth were introduced.

1.2.1. The class menu was introduced. Possessed mobs pursue the player. Base attack reach was reduced by one block.