One branch is chosen on each tier.
Healing deals more damage.
Area damage from received healing rises from 50% to 70% of the healing value.
Protection after Reverse.
After Reverse ends, incoming damage is reduced by 40% for 6s.
Healing-damage slows enemies.
Enemies hit by healing-conversion damage are slowed for 2s. Slow strength: 15% + Agility*0.1%.
Endurance increases max HP.
Maximum health is multiplied by 1 + 0.12 + Endurance/2000, giving strong tank scaling.
Passive HP regeneration.
Every second heals Undying for 1.4% of maximum HP if passives are not suppressed.
Reverse lasts longer.
Reverse duration increases from 6s to 10s.
Lethal damage can trigger Reverse.
If the ability is ready, a lethal hit automatically starts Reverse instead of death.
Strength increases healing-damage radius.
Radius of damage from received healing becomes 4 + Strength/50 blocks.
Durable magic tank: converts healing into area damage and temporarily turns incoming damage into healing.