tank

Undying

Durable magic tank: converts healing into area damage and temporarily turns incoming damage into healing.

80Strength
10Agility
50Intelligence
10Endurance

Passive

Any healing received deals pure magic damage around the owner equal to 50% of the healing, radius 4. Talents increase radius, ratio, and control.

Active

Reverse lasts 6s, cooldown 140s. Incoming damage during the effect is canceled and converted into equal healing. It can auto-trigger at critical HP if the cooldown is ready.

Soul Sceptre

Strength Thief steals 4 Strength per second from every enemy within 5 blocks while Reverse is active. Stolen Strength remains for 10 seconds after Reverse ends, then disappears. Enemies recover 4 Strength per second after Reverse.

Talents

One branch is chosen on each tier.

30lv. / 70

Devourer

Healing deals more damage.

Area damage from received healing rises from 50% to 70% of the healing value.

Pain

Protection after Reverse.

After Reverse ends, incoming damage is reduced by 40% for 6s.

40lv. / 80

Cold Rage

Healing-damage slows enemies.

Enemies hit by healing-conversion damage are slowed for 2s. Slow strength: 15% + Agility*0.1%.

Vitality

Endurance increases max HP.

Maximum health is multiplied by 1 + 0.12 + Endurance/2000, giving strong tank scaling.

50lv. / 90

Regen

Passive HP regeneration.

Every second heals Undying for 1.4% of maximum HP if passives are not suppressed.

Exchange

Reverse lasts longer.

Reverse duration increases from 6s to 10s.

60lv. / 100

Immortal

Lethal damage can trigger Reverse.

If the ability is ready, a lethal hit automatically starts Reverse instead of death.

Sacrifice

Strength increases healing-damage radius.

Radius of damage from received healing becomes 4 + Strength/50 blocks.

Durable magic tank: converts healing into area damage and temporarily turns incoming damage into healing.