One branch is chosen on each tier.
Dodge chance increased.
Physical dodge chance rises from 15% to 30%, significantly improving survival against melee.
Invisibility lasts longer.
Invisibility duration increases from 4s to 10s, giving more time to flank or disengage.
Agility grants maximum HP.
Maximum health increases by Agility*0.25. This offsets Assassin fragility without dropping offensive scaling.
Armor pen Agility×0.08 and crit heal 25%.
Assassin armor penetration: Agility×0.08. Critical hits heal for 25% of damage dealt.
Bleeding heals the assassin.
Assassin heals for 20% of his bleed damage. This provides sustain in longer duels.
Execute low-health targets.
Attacks against targets at 30% HP or below deal +50% damage. Best for finishing duels.
Bleeding can last longer.
Each bleed tick has a 50% chance to add another tick, up to +2 ticks. Total DoT damage increases.
Criticals empower next bleed.
After a critical hit, the next bleed within 3s gets a multiplier of +50% + Agility*0.5%.
Single-target killer: ignores armor, applies bleeding, dodges attacks, and uses invisibility to set up the first strike.