damage

Assasin

Single-target killer: ignores armor, applies bleeding, dodges attacks, and uses invisibility to set up the first strike.

10Strength
40Agility
15Intelligence
25Endurance

Passive

Passively ignores 40% armor, has 15% physical dodge chance, multiplies Agility critical chance by 1.6, and applies bleeding: 9% of target max HP over 4s, cooldown 16s.

Active

Invisibility lasts 6s, cooldown 60s. It clears mob targeting; the first strike after stealth is the burst window and can empower bleeding through talents.

Soul Sceptre

Death's Shadow lowers invisibility cooldown to 45s and bleeding cooldown to 8s. The first stealth hit also deals pure damage equal to 16% of the target's maximum health and suppresses a player's passives for 3s.

Talents

One branch is chosen on each tier.

30lv. / 70

Mark

Dodge chance increased.

Physical dodge chance rises from 15% to 30%, significantly improving survival against melee.

Shadow

Invisibility lasts longer.

Invisibility duration increases from 4s to 10s, giving more time to flank or disengage.

40lv. / 80

Anatomy

Agility grants maximum HP.

Maximum health increases by Agility*0.25. This offsets Assassin fragility without dropping offensive scaling.

Anatom

Armor pen Agility×0.08 and crit heal 25%.

Assassin armor penetration: Agility×0.08. Critical hits heal for 25% of damage dealt.

50lv. / 90

Sneak

Bleeding heals the assassin.

Assassin heals for 20% of his bleed damage. This provides sustain in longer duels.

Death Sentence

Execute low-health targets.

Attacks against targets at 30% HP or below deal +50% damage. Best for finishing duels.

60lv. / 100

Sting

Bleeding can last longer.

Each bleed tick has a 50% chance to add another tick, up to +2 ticks. Total DoT damage increases.

Deadly Sting

Criticals empower next bleed.

After a critical hit, the next bleed within 3s gets a multiplier of +50% + Agility*0.5%.

Single-target killer: ignores armor, applies bleeding, dodges attacks, and uses invisibility to set up the first strike.