tank

Artas

Heavy form fighter: Strength improves basic attacks, and the temporary form massively increases melee damage. The form deals no self-damage.

55Strength
20Agility
15Intelligence
20Endurance

Passive

Passively gains attack damage from Strength. The class is built around melee pressure, lifesteal talents, and timed form windows.

Active

Arthas form lasts 35s, cooldown 150s. Attacks in form are multiplied by 1.5 + Strength*0.004. No self-damage. Soul talent grants +20 Strength permanently; other talents extend the form and reward kills.

Soul Sceptre

Arthas Soul Sceptre empowers the form: every 10th hit during the form deals x3.25 damage and heals the owner for 25% of damage dealt. It works only while the form is active and rewards long melee chains.

Talents

One branch is chosen on each tier.

30lv. / 70

Soul Surge

+20 Strength.

Permanently grants +20 Strength.

Burya

Form grants speed.

During the form, keeps Speed I active, making it easier to chase and maintain melee range.

40lv. / 80

Weapon

Strength gives more weapon damage.

Passive attack bonus from Strength improves to Strength*0.05 instead of Strength*0.04. This is a permanent basic-attack boost.

Reap

Attacks in form heal.

During the form, Arthas heals for 15% of damage dealt, making aggressive hits the main sustain source.

50lv. / 90

Armor

Form reduces incoming damage.

While Arthas form is active, incoming damage is reduced by 15%. This lowers the cost of staying in melee under focus.

Unstoppable

Allies gain part of form power.

While the form is active, nearby allies gain 20% of Arthas form bonuses. Useful for group pushes.

60lv. / 100

Winter

Endurance extends the form.

Form duration becomes 35s + Endurance/12. Higher Endurance means a longer enhanced-damage window.

King

Kills extend the form.

Killing any target during the form heals Arthas for 4% max HP + Strength/5000, extends the form by 2s, and helps continue the chain.

Heavy form fighter: Strength improves basic attacks, and the temporary form massively increases melee damage. The form deals no self-damage.

Press office

Official statement

Dispersion Press Office

Statement No. 13 · 22 October 2026

This statement announces release 1.3.0 of the Dispersion mod for Minecraft Forge 1.20.1. The provisions below take effect with this release. Terrain generated earlier is not rebuilt by it.

I. Darkwood

Fog in the biome reaches working density in 12.5 seconds.

Buildings are placed in the cavern beneath the biome. The schematic floor is seated on the cavern floor. A site is rejected when the sampled floor points differ by more than 4 blocks.

II. Chest and golem

A building chest and a crystal golem form one pair. The golem stands two blocks in front of the chest. That chest is its station. An ordinary cavern chest does not appoint a golem.

The chest is filled from the End city treasure table. A Tome of Learning is added with a probability of 10 percent.

III. Defects removed

The item “Unsuspicious Spyglass” no longer halts the server tick.

The infected bear now uses the black-bear mesh. Its colouring is subdued.

IV. Limits

In a new world the level cap is 100. Direwolf probability, the day on which direwolves may begin to appear, and the Darkwood multipliers are set in the configuration.

V. Creatures

Zharun. The first and second use of the mod trader are warnings. The third summons a pair, and the pair attacks.

Hell fox. It inhabits the Nether. With three or more players nearby it attacks the nearest. With fewer, it withdraws and may bite. It does not burn. It leaves hell cinder, nether wart, blaze powder and, in some cases, magma cream.

Fallen knight. Health is 800. A blow deals 100. Reach is 3.23 blocks. The swing lasts 0.4 seconds; the cooldown begins only when the swing has ended. Damage is dealt only if the target is still within reach at that moment. An incoming blow below 10 is not counted. A blow above 80 is reduced to 80. A shield is locked for 12 seconds, or for 2 seconds while the knight is enraged. Speed is 0.64, and 2.5 times that while enraged. Detection extends 54 blocks, including where there is no line of sight.

In the second phase the knight summons restless spirits and may execute one of its own spirits within reach, recovering 50 health, if the blow against the target did not land. At 10 percent health it kneels once, for 10 seconds: for that period it is immune and summons spirits, then enters rage. If the way to the target is closed, the summons last 20 seconds and are followed by a pause of 60 seconds.

Restless spirit. Health is 2. Magic damage is not applied. Detection extends 32 blocks, including through obstruction. A blow deals 5 and ignores armour and enchantments. Reach is 1 block. The interval is 2.5 seconds. Flight speed is 2.2. It passes through blocks. Its term is 120 seconds. The knight’s death does not remove it. The curse stacks to 10 and is then replaced by Fear for 1.5 seconds.

Spawn eggs for the creatures named in this section are placed in the mod’s creative tab.

Earlier releases

1.2.2a. The defect of release 1.2.2, whereby world generation stopped, is removed. The Darkwood cavern, the infected bear and the crystal golem were introduced in that release. The fixed pair of building chest and golem is established by release 1.3.0.

1.2.1a. The direwolf was introduced (alone: 90 health and 18 damage; in a pack: 60 and 12), together with the Darkwood biome. A possessed mob is marked with class and level. A direwolf is not assigned as possessed. A list of achievements, Darkwood caverns, scythes on a reinforced handle, and enchantment scrolls made from a direwolf tooth were introduced.

1.2.1. The class menu was introduced. Possessed mobs pursue the player. Base attack reach was reduced by one block.