support

Alchemist

Support and economy class: gains extra experience, transmutes bricks into resources, and uses talents for group utility, defense, and alchemical bonuses.

10Strength
10Agility
65Intelligence
15Endurance

Passive

Passively gains +30% personal experience. Intelligence supports progression; talents add metal-block bonuses, poison, permanent buffs, and stronger party experience.

Active

Transmutation consumes 1 brick if available, cooldown 120s. Roll: 5% netherite ingot, 15% diamond, 25% gold, 35% iron, otherwise failure. Resource rewards give experience: iron 50, gold 100, diamond/netherite 250.

Soul Sceptre

Alchemist Soul Sceptre adds automatic remelting: once every 120s it consumes 1 brick and triggers transmutation without pressing the ability. Resource odds match the active ability. It also has a chance to duplicate the result: 10%, or 25% with Double Result.

Talents

One branch is chosen on each tier.

30lv. / 70

Precise

Better and reliable transmutation.

Transmutation no longer produces an empty result, and the chances for diamond and netherite results are increased.

Double

Chance to duplicate transmutation output.

Transmutation gains a chance to create an extra item. With the sceptre, automatic remelting duplication chance rises to 25%.

40lv. / 80

Poison Cloud

Attacks create a poison cloud.

On attack, creates a 3s cloud dealing 10 damage/s near the target; per-target cooldown 18s. While the target is inside, your hits ignore 25% of its armor.

Gold Rush

Intelligence gives more experience.

Alchemist Intelligence experience bonus rises from 1.5% to 2.5% per 1 Intelligence, speeding up leveling and experience farming.

50lv. / 90

Shared XP

Improves shared party experience.

Alchemist party experience bonus increases from 50% to 75%, giving nearby allies more value from shared leveling.

Cocktail

Permanent utility effects for Alchemist.

Every second refreshes Haste III, Night Vision, Fire Resistance, and Water Breathing. Useful for mining, survival, and long fights.

60lv. / 100

Evolution

Every 5 transmutations grant a stat.

After every 5 successful transmutations, randomly increases Strength, Agility, Intelligence, or Endurance by 1. Each stat caps at 200.

Armor

Metal blocks grant defensive bonuses.

Up to 10 iron blocks give +10 HP each; gold blocks heal 0.5 HP/s; diamond blocks grant up to 40% damage reduction; netherite blocks add flat outgoing damage.

Support and economy class: gains extra experience, transmutes bricks into resources, and uses talents for group utility, defense, and alchemical bonuses.