One branch is chosen on each tier.
Better and reliable transmutation.
Transmutation no longer produces an empty result, and the chances for diamond and netherite results are increased.
Chance to duplicate transmutation output.
Transmutation gains a chance to create an extra item. With the sceptre, automatic remelting duplication chance rises to 25%.
Attacks create a poison cloud.
On attack, creates a 3s cloud dealing 10 damage/s near the target; per-target cooldown 18s. While the target is inside, your hits ignore 25% of its armor.
Intelligence gives more experience.
Alchemist Intelligence experience bonus rises from 1.5% to 2.5% per 1 Intelligence, speeding up leveling and experience farming.
Improves shared party experience.
Alchemist party experience bonus increases from 50% to 75%, giving nearby allies more value from shared leveling.
Permanent utility effects for Alchemist.
Every second refreshes Haste III, Night Vision, Fire Resistance, and Water Breathing. Useful for mining, survival, and long fights.
Every 5 transmutations grant a stat.
After every 5 successful transmutations, randomly increases Strength, Agility, Intelligence, or Endurance by 1. Each stat caps at 200.
Metal blocks grant defensive bonuses.
Up to 10 iron blocks give +10 HP each; gold blocks heal 0.5 HP/s; diamond blocks grant up to 40% damage reduction; netherite blocks add flat outgoing damage.
Support and economy class: gains extra experience, transmutes bricks into resources, and uses talents for group utility, defense, and alchemical bonuses.