Documentation

Encyclopedia

A–Z index of Dispersion mechanics: classes, items, the direwolf, Darkwood and combat.

H

HUD

The ability bar shows class actives (A) and passives (P). /hud changes scale and position. H hides the cooldown bar. The party HUD lists members in the party. T…

A

Hotbar artifacts

Hotbar artifacts grant stats while they sit in a hotbar slot. Most have an active: use with the main hand (RMB). Components — Yak Horn, Wind Cloak, Mantle and S…

A

Attributes

Dispersion has four primary stats — Strength, Agility, Intelligence and Endurance. Each grows with the same formula: stat = (level × 0.5) + (level × invested po…

W

War scythe

The war scythe ignores part of the target’s physical armor and raises the chance to drop a matching head on kill. Five material tiers from stone to netherite. H…

C

Combat system

Combat in Dispersion mixes auto-attacks, class abilities, gear rarity and crowd control. Damage is physical, magic or true. True damage bypasses part of normal…

W

War hammer

The war hammer is a heavy melee weapon in five tiers: stone, iron, gold, diamond, netherite. A hit deals a percent of main-attack damage to enemies standing beh…

B

Breth: burning

Breth is fully immune to fire and lava damage. 40% magic vamp: all magic damage heals the owner. Attacks in form deal magic damage and apply hellfire. Hellfire…

E

Endurance and stamina

Stamina pool is 1000. Sprint costs 100 per second. Regen out of sprint is 20 per second. The bar sits in the lower-left corner. Several abilities spend stamina…

P

Party

A party holds up to 5 players. Creating one costs 2 gold blocks. Name and password — 6 characters max. Experience is split evenly. Base party XP bonus is +50%.…

D

Druid: symbiosis form

The Druid binds wolves and polar bears with a bond thread. Passively keeps pets in radius, heals them every second and sends them at the owner’s target. Symbios…

D

Duelist: dash

Dash costs 400 stamina, cooldown 6 seconds. It moves the character forward along look direction. During the dash, hits land automatically on enemies in attack r…

H

Harvest and blood zone

Butcher passively gains a guaranteed-crit charge after losing 20% max health (15 second cooldown). The charged crit heals the owner and hits in a cone around th…

B

Blizzard spell

Mage Blizzard creates a disk of explosions in the spell radius. Blast density is higher closer to the caster: distance from center is scaled by a squared random…

I

Illusions

The Illusionist spawns copies on attacks (20% chance, 10 second duration). Each illusion deals 15% of the owner’s damage, can spawn the next one and raises the…

I

Inquisitor: extra hit

Every Inquisitor attack adds a separate magic hit of Intelligence × 0.05. That hit does not consume the target’s i-frames: the system stores and restores them a…

I

Interface and keys

Default keys: L — player menu (stats, talents, appearance). O — class window. R — class ability; hold for the radial menu. H — cooldown bar visibility. /hud set…

C

Classes

A class is chosen in /class or with O once Strength, Agility, Intelligence and Endurance requirements are met. Without a class there is no active and no talent…

B

Assassin bleed

The Assassin passive applies bleed: 9% of the target’s max health over 4 seconds. The effect cooldown is per target and lasts 16 seconds (8 seconds with the Dea…

H

Healing

Healer passively gains +0.1 health per Intelligence and every second slows enemies within 5 blocks by 12%. Active heal: base CD 4 seconds, radius 5. Each cast i…

A

Agility

Agility raises movement speed and crit chance. It grows with the shared attribute formula. Assassin additionally multiplies crit chance from Agility by 1.6. Sev…

D

Direwolf

The direwolf is the undead special mob of patch 1.2.1a. It is not “another wolf” and not possessed: class templates, levels and talents are never copied onto it…

M

Mage: spellbook

Mage passively gains +0.2 health per Intelligence (0.3 with the True Power sceptre branch). The active casts the spell selected in the book (hold R). Fireball —…

S

Getting started

Craft the beginner’s book: book and lapis. Read the four core tutorial pages. Spend points until level 10, meet a class’s requirements and open /class. Recommen…

P

Possessed

A possessed mob carries a class template: attributes, talents and actives. They use that class’s kit — dashes, zones, shields and forms. Possessed Slasher and D…

E

Experience and levels

Characters start at level 1. Cap is 100. Experience to the next level: 300 + (120 × current level) Mobs also grant 0.5 XP per point of their health. On death yo…

P

Paladin

Paladin shortens negative effects by 30% (50% with the Faith talent); remaining duration is also cut every second. In a party, talents can grant max-HP to allie…

P

Pause (singleplayer)

On a dedicated server, game time does not stop when the client menu opens. In singleplayer (integrated server) opening the menu pauses the world. If more than 2…

R

Item rarity

Dispersion items receive rarity on craft or drop. Rarity sets how many attribute rolls fire and in what ranges, plus extra tool and armor bonuses. RarityRollsNo…

S

Soul Sceptre

The Soul Sceptre is a one-use relic. Using it binds a permanent bonus to your current class. Changing the bonus requires a Retraining Tome, which unbinds the sc…

D

Death

Death removes 20% of progress to the next level. Stored levels are not wiped. A player killer receives the lost XP; assists get 20% of the reward. The Rapier is…

T

Talents

Every playable class has four talent tiers. On each tier you pick one of two branches — left or right. You cannot pick again on the same tier without a Retraini…

D

Darkwood

Darkwood (mmorpg:darkwood) is the rare biome from patch 1.2.1a. It is not a recolor of the entire Dark Forest: large cold groves (about 400–560 blocks) sit on f…

T

Titan

Passive Colossus: +20% speed, 30% knockback and slow resistance. Model and hitbox are scaled by 25% versus the vanilla pose table. Standing height is 2.25 block…

R

Retraining Tome

The Retraining Tome clears invested points, chosen talents, the current class and the Soul Sceptre bind. The item is consumed. Part of stored experience is take…

D

Dodge

Dodge fully avoids a physical attack. Assassin has a 15% chance to dodge physical hits. Illusionist gains dodge per living illusion. Fairy Tail gives a 15% chan…

F

Fury

Fury reflects 15% of incoming physical damage. Whenever the class deals damage (attacks, abilities, projectiles, reflect), the target takes extra true damage of…

H

Hitbox and scale

A normal player uses the vanilla pose table. Titan multiplies it by 1.25: standing 0.75 × 2.25, eye height 2.025. Visual scale matches the hitbox and is applied…

T

True damage

True damage bypasses part of normal defenses. It is used by Doom’s exile zone (3 true damage per tick on players), Fury’s extra damage, and some sceptre effects…

S

Razor storm

Razor passively stacks discharges: each stack gives +2% storm-strike damage, cap 100 stacks. After 6 seconds idle, stacks fall off one per second. Storm needs a…

I

Illusion gear

Illusions copy the look of the owner’s gear. With the Prism of Illusions sceptre they also copy equipment modifiers, enchantments and rarity bonuses. Spawning n…

R

Reset Core

Reset Core instantly clears current ability cooldowns. The core itself then has a 3-minute personal cooldown. The item is consumed. Craft: Eye of Ender, Block o…

C

Chaos Egg

The Chaos Egg is placed as a ritual block. Personal place cooldown is 10 minutes. The recipe is built around a dragon egg: lapis, diamond, redstone, gold.