Documentation

Encyclopedia

A–Z index of Dispersion mechanics: classes, items, creatures, Darkwood and combat.

HUD

The ability bar shows class actives (A) and passives (P). /hud changes scale and position. H hides the cooldown bar. The party HUD lists members in the party. T…

Hell fox

The hell fox lives in the Nether. It is a release 1.3.0 mob, not a possessed template.With three or more players within about 24 blocks it charges the nearest o…

Артериум

Мифическая броня 1.3.0: руда в Темнолесье, бонусы комплекта и крафт.

Hotbar artifacts

Hotbar artifacts grant stats while they sit in a hotbar slot. Most have an active: use with the main hand (RMB). Components — Yak Horn, Wind Cloak, Mantle and S…

Attributes

Dispersion has four primary stats — Strength, Agility, Intelligence and Endurance. Each grows with the same formula: stat = (level × 0.5) + (level × invested po…

Restless spirit

The restless spirit follows the fallen knight from release 1.3.0. It flies through blocks and cannot be pushed.20 HP, 5 damage that ignores armor and enchantmen…

War scythe

The war scythe ignores part of the target’s physical armor and raises the chance to drop a matching head on kill. Five material tiers from stone to netherite. H…

Combat system

Combat in Dispersion mixes auto-attacks, class abilities, gear rarity and crowd control. Damage is physical, magic or true. True damage bypasses part of normal…

War hammer

The war hammer is a heavy melee weapon in five tiers: stone, iron, gold, diamond, netherite. A hit deals a percent of main-attack damage to enemies standing beh…

Breth: burning

Breth is fully immune to fire and lava damage. 40% magic vamp: all magic damage heals the owner. Attacks in form deal magic damage and apply hellfire. Hellfire…

Endurance and stamina

Stamina pool is 1000. Sprint costs 100 per second. Regen out of sprint is 20 per second. The bar sits in the lower-left corner. Several abilities spend stamina…

Party

A party holds up to 5 players. Creating one costs 2 gold blocks. Name and password — 6 characters max. Experience is split evenly. Base party XP bonus is +50%.…

Achievements

Dispersion has 39 achievements. They are bound to the character, persist on the server and are never granted twice. Check progress with /achievements (alias /ac…

Druid: symbiosis form

The Druid binds wolves and polar bears with a bond thread. Passively keeps pets in radius, heals them every second and sends them at the owner’s target. Symbios…

Duelist: dash

Dash costs 400 stamina, cooldown 6 seconds. It moves the character forward along look direction. During the dash, hits land automatically on enemies in attack r…

Zharun

Zharun is a creature from release 1.3.0. He is not a separate stall: clicking the mod's wandering trader is the encounter.How he turnsThe first and second click…

Harvest and blood zone

Butcher passively gains a guaranteed-crit charge after losing 20% max health (15 second cooldown). The charged crit heals the owner and hits in a cone around th…

Version history

A short log of what the player sees. The Changelog button in the header opens the same window.1.3.0Darkwood fog ~12.5 s. Cavern buildings sit on the floor; an u…

Freezing Storm spell

Mage Freezing Storm creates a disk of explosions in the spell radius. Blast density is higher closer to the caster: distance from center is scaled by a squared…

Infected bear

The infected bear lives in the cavern under Darkwood. From release 1.3.0 it uses a black-bear mesh and a quieter rotten texture: an olive tint and pale eyes.It…

Illusions

The Illusionist spawns copies on attacks (20% chance, 10 second duration). Each illusion deals 15% of the owner’s damage, can spawn the next one and raises the…

Inquisitor: extra hit

Every Inquisitor attack adds a separate magic hit of Intelligence × 0.05. That hit does not consume the target’s i-frames: the system stores and restores them a…

Interface and keys

Default keys: L — player menu (stats, talents, appearance). O — class window. R — class ability; hold for the radial menu. H — cooldown bar visibility. /hud set…

Classes

A class is chosen in /class or with O once Strength, Agility, Intelligence and Endurance requirements are met. Without a class there is no active and no talent…

Crystal golem

The crystal golem guards a building chest in the Darkwood cavern. From release 1.3.0 the chest and the golem are one pair: the golem stands two blocks in front…

Assassin bleed

The Assassin passive applies bleed: 9% of the target’s max health over 4 seconds. The effect cooldown is per target and lasts 16 seconds (8 seconds with the Dea…

Healing

Healer passively gains +0.1 health per Intelligence and every second slows enemies within 5 blocks by 12%. Active heal: base CD 4 seconds, radius 5. Each cast i…

Agility

Agility raises movement speed and crit chance. It grows with the shared attribute formula. Assassin additionally multiplies crit chance from Agility by 1.6. Sev…

Direwolf

The direwolf is the undead special mob of patch 1.2.1a. It is not “another wolf” and not possessed: class templates, levels and talents are never copied onto it…

Mage: spellbook

Mage passively gains +0.2 health per Intelligence (0.3 with the True Power sceptre branch). The active casts the spell selected in the book (hold R). Fireball —…

Getting started

Craft the beginner’s book: book and lapis. Read the four core tutorial pages. Spend points until level 10, meet a class’s requirements and open /class. Recommen…

Possessed

A possessed mob carries a class template: attributes, talents and actives. They use that class’s kit — dashes, zones, shields and forms. Possessed Slasher and D…

Experience and levels

Characters start at level 1. Cap is 100. Experience to the next level: 300 + (120 × current level) Mobs also grant 0.5 XP per point of their health. On death yo…

Fallen knight

The fallen knight is the release 1.3.0 boss. Summon it with the creative-tab egg.800 HP, 100 damage, reach 3.23.The swing lasts 0.4 s. The cooldown starts only…

Paladin

Paladin shortens negative effects by 30% (50% with the Faith talent); remaining duration is also cut every second. In a party, talents can grant max-HP to allie…

Pause (singleplayer)

On a dedicated server, game time does not stop when the client menu opens. In singleplayer (integrated server) opening the menu pauses the world. If more than 2…

Item rarity

Dispersion items receive rarity on craft or drop. Rarity sets how many attribute rolls fire and in what ranges, plus extra tool and armor bonuses. RarityRollsNo…

Soul Sceptre

The Soul Sceptre is a one-use relic. Using it binds a permanent bonus to your current class. Changing the bonus requires a Retraining Tome, which unbinds the sc…

Death

Death removes 20% of progress to the next level. Stored levels are not wiped. A player killer receives the lost XP; assists get 20% of the reward. The Rapier is…

Talents

Every playable class has four talent tiers. On each tier you pick one of two branches — left or right. You cannot pick again on the same tier without a Retraini…

Darkwood

Darkwood (mmorpg:darkwood) is the rare biome from patch 1.2.1a. It is not a recolor of the entire Dark Forest: large cold groves (about 400–560 blocks) sit on f…

Titan

Passive Colossus: +20% speed, 30% knockback and slow resistance. Model and hitbox are scaled by 25% versus the vanilla pose table. Standing height is 2.25 block…

Tome of Learning

The Tome of Learning raises the level cap by the next 10 levels. New worlds start with a cap of 100.It is found in chests in the cavern under Darkwood. A buildi…

Retraining Tome

The Retraining Tome clears invested points, chosen talents, the current class and the Soul Sceptre bind. The item is consumed. Part of stored experience is take…

Dodge

Dodge fully avoids a physical attack. Assassin has a 15% chance to dodge physical hits. Illusionist gains dodge per living illusion. Fairy Tail gives a 15% chan…

Fury

Fury reflects 15% of incoming physical damage. Whenever the class deals damage (attacks, abilities, projectiles, reflect), the target takes extra true damage of…

Hitbox and scale

A normal player uses the vanilla pose table. Titan multiplies it by 1.25: standing 0.75 × 2.25, eye height 2.025. Visual scale matches the hitbox and is applied…

True damage

True damage bypasses part of normal defenses. It is used by Doom’s exile zone (3 true damage per tick on players), Fury’s extra damage, and some sceptre effects…

Razor storm

Razor passively stacks discharges: each stack gives +2% storm-strike damage, cap 100 stacks. After 6 seconds idle, stacks fall off one per second. Storm needs a…

Illusion gear

Illusions copy the look of the owner’s gear. With the Prism of Illusions sceptre they also copy equipment modifiers, enchantments and rarity bonuses. Spawning n…

Reset Core

Reset Core instantly clears current ability cooldowns. The core itself then has a 3-minute personal cooldown. The item is consumed. Craft: Eye of Ender, Block o…

Chaos Egg

The Chaos Egg is placed as a ritual block. Personal place cooldown is 10 minutes. The recipe is built around a dragon egg: lapis, diamond, redstone, gold.

Press office

Official statement

Dispersion Press Office

Statement No. 13 · 22 October 2026

This statement announces release 1.3.0 of the Dispersion mod for Minecraft Forge 1.20.1. The provisions below take effect with this release. Terrain generated earlier is not rebuilt by it.

I. Darkwood

Fog in the biome reaches working density in 12.5 seconds.

Buildings are placed in the cavern beneath the biome. The schematic floor is seated on the cavern floor. A site is rejected when the sampled floor points differ by more than 4 blocks.

II. Chest and golem

A building chest and a crystal golem form one pair. The golem stands two blocks in front of the chest. That chest is its station. An ordinary cavern chest does not appoint a golem.

The chest is filled from the End city treasure table. A Tome of Learning is added with a probability of 10 percent.

III. Defects removed

The item “Unsuspicious Spyglass” no longer halts the server tick.

The infected bear now uses the black-bear mesh. Its colouring is subdued.

IV. Limits

In a new world the level cap is 100. Direwolf probability, the day on which direwolves may begin to appear, and the Darkwood multipliers are set in the configuration.

V. Creatures

Zharun. The first and second use of the mod trader are warnings. The third summons a pair, and the pair attacks.

Hell fox. It inhabits the Nether. With three or more players nearby it attacks the nearest. With fewer, it withdraws and may bite. It does not burn. It leaves hell cinder, nether wart, blaze powder and, in some cases, magma cream.

Fallen knight. Health is 800. A blow deals 100. Reach is 3.23 blocks. The swing lasts 0.4 seconds; the cooldown begins only when the swing has ended. Damage is dealt only if the target is still within reach at that moment. An incoming blow below 10 is not counted. A blow above 80 is reduced to 80. A shield is locked for 12 seconds, or for 2 seconds while the knight is enraged. Speed is 0.64, and 2.5 times that while enraged. Detection extends 54 blocks, including where there is no line of sight.

In the second phase the knight summons restless spirits and may execute one of its own spirits within reach, recovering 50 health, if the blow against the target did not land. At 10 percent health it kneels once, for 10 seconds: for that period it is immune and summons spirits, then enters rage. If the way to the target is closed, the summons last 20 seconds and are followed by a pause of 60 seconds.

Restless spirit. Health is 2. Magic damage is not applied. Detection extends 32 blocks, including through obstruction. A blow deals 5 and ignores armour and enchantments. Reach is 1 block. The interval is 2.5 seconds. Flight speed is 2.2. It passes through blocks. Its term is 120 seconds. The knight’s death does not remove it. The curse stacks to 10 and is then replaced by Fear for 1.5 seconds.

Spawn eggs for the creatures named in this section are placed in the mod’s creative tab.

Earlier releases

1.2.2a. The defect of release 1.2.2, whereby world generation stopped, is removed. The Darkwood cavern, the infected bear and the crystal golem were introduced in that release. The fixed pair of building chest and golem is established by release 1.3.0.

1.2.1a. The direwolf was introduced (alone: 90 health and 18 damage; in a pack: 60 and 12), together with the Darkwood biome. A possessed mob is marked with class and level. A direwolf is not assigned as possessed. A list of achievements, Darkwood caverns, scythes on a reinforced handle, and enchantment scrolls made from a direwolf tooth were introduced.

1.2.1. The class menu was introduced. Possessed mobs pursue the player. Base attack reach was reduced by one block.