Documentation
A–Z index of Dispersion mechanics: classes, items, the direwolf, Darkwood and combat.
The ability bar shows class actives (A) and passives (P). /hud changes scale and position. H hides the cooldown bar. The party HUD lists members in the party. T…
Hotbar artifacts grant stats while they sit in a hotbar slot. Most have an active: use with the main hand (RMB). Components — Yak Horn, Wind Cloak, Mantle and S…
Dispersion has four primary stats — Strength, Agility, Intelligence and Endurance. Each grows with the same formula: stat = (level × 0.5) + (level × invested po…
The war scythe ignores part of the target’s physical armor and raises the chance to drop a matching head on kill. Five material tiers from stone to netherite. H…
Combat in Dispersion mixes auto-attacks, class abilities, gear rarity and crowd control. Damage is physical, magic or true. True damage bypasses part of normal…
The war hammer is a heavy melee weapon in five tiers: stone, iron, gold, diamond, netherite. A hit deals a percent of main-attack damage to enemies standing beh…
Breth is fully immune to fire and lava damage. 40% magic vamp: all magic damage heals the owner. Attacks in form deal magic damage and apply hellfire. Hellfire…
Stamina pool is 1000. Sprint costs 100 per second. Regen out of sprint is 20 per second. The bar sits in the lower-left corner. Several abilities spend stamina…
A party holds up to 5 players. Creating one costs 2 gold blocks. Name and password — 6 characters max. Experience is split evenly. Base party XP bonus is +50%.…
The Druid binds wolves and polar bears with a bond thread. Passively keeps pets in radius, heals them every second and sends them at the owner’s target. Symbios…
Dash costs 400 stamina, cooldown 6 seconds. It moves the character forward along look direction. During the dash, hits land automatically on enemies in attack r…
Butcher passively gains a guaranteed-crit charge after losing 20% max health (15 second cooldown). The charged crit heals the owner and hits in a cone around th…
Mage Blizzard creates a disk of explosions in the spell radius. Blast density is higher closer to the caster: distance from center is scaled by a squared random…
The Illusionist spawns copies on attacks (20% chance, 10 second duration). Each illusion deals 15% of the owner’s damage, can spawn the next one and raises the…
Every Inquisitor attack adds a separate magic hit of Intelligence × 0.05. That hit does not consume the target’s i-frames: the system stores and restores them a…
Default keys: L — player menu (stats, talents, appearance). O — class window. R — class ability; hold for the radial menu. H — cooldown bar visibility. /hud set…
A class is chosen in /class or with O once Strength, Agility, Intelligence and Endurance requirements are met. Without a class there is no active and no talent…
The Assassin passive applies bleed: 9% of the target’s max health over 4 seconds. The effect cooldown is per target and lasts 16 seconds (8 seconds with the Dea…
Healer passively gains +0.1 health per Intelligence and every second slows enemies within 5 blocks by 12%. Active heal: base CD 4 seconds, radius 5. Each cast i…
Agility raises movement speed and crit chance. It grows with the shared attribute formula. Assassin additionally multiplies crit chance from Agility by 1.6. Sev…
The direwolf is the undead special mob of patch 1.2.1a. It is not “another wolf” and not possessed: class templates, levels and talents are never copied onto it…
Mage passively gains +0.2 health per Intelligence (0.3 with the True Power sceptre branch). The active casts the spell selected in the book (hold R). Fireball —…
Craft the beginner’s book: book and lapis. Read the four core tutorial pages. Spend points until level 10, meet a class’s requirements and open /class. Recommen…
A possessed mob carries a class template: attributes, talents and actives. They use that class’s kit — dashes, zones, shields and forms. Possessed Slasher and D…
Characters start at level 1. Cap is 100. Experience to the next level: 300 + (120 × current level) Mobs also grant 0.5 XP per point of their health. On death yo…
Paladin shortens negative effects by 30% (50% with the Faith talent); remaining duration is also cut every second. In a party, talents can grant max-HP to allie…
On a dedicated server, game time does not stop when the client menu opens. In singleplayer (integrated server) opening the menu pauses the world. If more than 2…
Dispersion items receive rarity on craft or drop. Rarity sets how many attribute rolls fire and in what ranges, plus extra tool and armor bonuses. RarityRollsNo…
The Soul Sceptre is a one-use relic. Using it binds a permanent bonus to your current class. Changing the bonus requires a Retraining Tome, which unbinds the sc…
Death removes 20% of progress to the next level. Stored levels are not wiped. A player killer receives the lost XP; assists get 20% of the reward. The Rapier is…
Every playable class has four talent tiers. On each tier you pick one of two branches — left or right. You cannot pick again on the same tier without a Retraini…
Darkwood (mmorpg:darkwood) is the rare biome from patch 1.2.1a. It is not a recolor of the entire Dark Forest: large cold groves (about 400–560 blocks) sit on f…
Passive Colossus: +20% speed, 30% knockback and slow resistance. Model and hitbox are scaled by 25% versus the vanilla pose table. Standing height is 2.25 block…
The Retraining Tome clears invested points, chosen talents, the current class and the Soul Sceptre bind. The item is consumed. Part of stored experience is take…
Dodge fully avoids a physical attack. Assassin has a 15% chance to dodge physical hits. Illusionist gains dodge per living illusion. Fairy Tail gives a 15% chan…
Fury reflects 15% of incoming physical damage. Whenever the class deals damage (attacks, abilities, projectiles, reflect), the target takes extra true damage of…
A normal player uses the vanilla pose table. Titan multiplies it by 1.25: standing 0.75 × 2.25, eye height 2.025. Visual scale matches the hitbox and is applied…
True damage bypasses part of normal defenses. It is used by Doom’s exile zone (3 true damage per tick on players), Fury’s extra damage, and some sceptre effects…
Razor passively stacks discharges: each stack gives +2% storm-strike damage, cap 100 stacks. After 6 seconds idle, stacks fall off one per second. Storm needs a…
Illusions copy the look of the owner’s gear. With the Prism of Illusions sceptre they also copy equipment modifiers, enchantments and rarity bonuses. Spawning n…
Reset Core instantly clears current ability cooldowns. The core itself then has a 3-minute personal cooldown. The item is consumed. Craft: Eye of Ender, Block o…
The Chaos Egg is placed as a ritual block. Personal place cooldown is 10 minutes. The recipe is built around a dragon egg: lapis, diamond, redstone, gold.