True damage

True damage

True damage bypasses part of normal defenses. It is used by Doom’s exile zone (3 true damage per tick on players), Fury’s extra damage, and some sceptre effects (Inquisitor mark — 5 true damage after 2 seconds, Assassin’s first hit from stealth — 16% of the target’s max health).

Fury true damage does not retrigger its own passive, so the chain cannot loop forever.