Dispersion has four primary stats — Strength, Agility, Intelligence and Endurance. Each grows with the same formula:
stat = (level × 0.5) + (level × invested points × 0.1)
The more points you put into a stat during the opening allocation, the stronger it becomes at high levels. Until level 10 points are spent freely. After that the choice is permanent for class requirements: those numbers never change after you pick a class.
Allocation opens with /stats or L.