Healer passively gains +0.1 health per Intelligence and every second slows enemies within 5 blocks by 12%. Active heal: base CD 4 seconds, radius 5. Each cast in the last 3 minutes adds a decaying +2 second penalty.
Allies receive 10 + Intelligence × 0.5 health, the owner — 30% of that. After an active heal the Soul Sceptre gives the Healer and allies 3 seconds of physical immunity and Resistance I.
Life Strand in the hotbar raises incoming and outgoing healing by 15% and can heal allies in a 5-block radius for 20 health.