Butcher passively gains a guaranteed-crit charge after losing 20% max health (15 second cooldown). The charged crit heals the owner and hits in a cone around the target.
Blood Zone toggles with a 3-second cooldown. Every second it deals 12 damage to enemies in a 4-block radius and deals 30% of that pulse to the owner. Talents raise radius, add Strength into the damage and cut self-damage.
The Soul Sceptre stacks Strength from player and mob kills — permanent and temporary.