support

Druid

Pet and symbiosis class: empowers wolves/bears, directs them in combat, and temporarily absorbs their power into a form.

15Strength
20Agility
35Intelligence
25Endurance

Passive

Passively keeps owned pets active nearby, heals them every second, and sends them at the owner’s target. Wolves and bears have separate HP, damage, and speed values.

Active

Symbiosis prepares for 2s, cooldown 75s, form lasts 20s. It absorbs owned pets within 200 blocks and grants 26% of their total damage, HP, and speed, capped at +13 damage, +78 HP, and +65% speed.

Soul Sceptre

Druid Soul Sceptre empowers Symbiosis form: +30 HP and +50% speed beyond normal limits. Hits in form have a 20% chance to deal x2.4 damage, making the form far more dangerous in melee.

Talents

One branch is chosen on each tier.

30lv. / 70

Form Vampirism

Form heals from hits.

While Symbiosis form is active, Druid hits heal for 15% of damage dealt.

Fortified Bond

More pets can be bonded.

Bonded pet limit increases from 5 to 7, raising Symbiosis potential and passive pressure.

40lv. / 80

Sacrifice

Pet loss supports the owner.

This talent belongs to the pet-protection branch and is used for compensating pet losses and playing through bonded creatures.

Stable Form

Form lasts longer.

Symbiosis duration increases from 20s to 25s, increasing the value of stored pets.

50lv. / 90

Interconnection

Pets gain owner HP.

Pets gain additional HP equal to 25% of owner maximum HP and +1 knockback resistance.

Battle Spirit

Endurance improves pet damage.

Pets gain bonus damage equal to floor(Endurance/50). Applies to wolves and bears.

60lv. / 100

Madness

Form has higher caps.

Symbiosis caps rise to +22.1 damage, +132.6 HP, and +110.5% speed. Bears also disable shield blocking for 5s.

Harvest

Pets become stronger and lifesteal.

Pet HP, damage, and speed increase by 60%. On attack, once every 25s, a pet slows the target, adds 5% target max HP to damage, and heals for 50% of damage.

Pet and symbiosis class: empowers wolves/bears, directs them in combat, and temporarily absorbs their power into a form.

Press office

Official statement

Dispersion Press Office

Statement No. 13 · 22 October 2026

This statement announces release 1.3.0 of the Dispersion mod for Minecraft Forge 1.20.1. The provisions below take effect with this release. Terrain generated earlier is not rebuilt by it.

I. Darkwood

Fog in the biome reaches working density in 12.5 seconds.

Buildings are placed in the cavern beneath the biome. The schematic floor is seated on the cavern floor. A site is rejected when the sampled floor points differ by more than 4 blocks.

II. Chest and golem

A building chest and a crystal golem form one pair. The golem stands two blocks in front of the chest. That chest is its station. An ordinary cavern chest does not appoint a golem.

The chest is filled from the End city treasure table. A Tome of Learning is added with a probability of 10 percent.

III. Defects removed

The item “Unsuspicious Spyglass” no longer halts the server tick.

The infected bear now uses the black-bear mesh. Its colouring is subdued.

IV. Limits

In a new world the level cap is 100. Direwolf probability, the day on which direwolves may begin to appear, and the Darkwood multipliers are set in the configuration.

V. Creatures

Zharun. The first and second use of the mod trader are warnings. The third summons a pair, and the pair attacks.

Hell fox. It inhabits the Nether. With three or more players nearby it attacks the nearest. With fewer, it withdraws and may bite. It does not burn. It leaves hell cinder, nether wart, blaze powder and, in some cases, magma cream.

Fallen knight. Health is 800. A blow deals 100. Reach is 3.23 blocks. The swing lasts 0.4 seconds; the cooldown begins only when the swing has ended. Damage is dealt only if the target is still within reach at that moment. An incoming blow below 10 is not counted. A blow above 80 is reduced to 80. A shield is locked for 12 seconds, or for 2 seconds while the knight is enraged. Speed is 0.64, and 2.5 times that while enraged. Detection extends 54 blocks, including where there is no line of sight.

In the second phase the knight summons restless spirits and may execute one of its own spirits within reach, recovering 50 health, if the blow against the target did not land. At 10 percent health it kneels once, for 10 seconds: for that period it is immune and summons spirits, then enters rage. If the way to the target is closed, the summons last 20 seconds and are followed by a pause of 60 seconds.

Restless spirit. Health is 2. Magic damage is not applied. Detection extends 32 blocks, including through obstruction. A blow deals 5 and ignores armour and enchantments. Reach is 1 block. The interval is 2.5 seconds. Flight speed is 2.2. It passes through blocks. Its term is 120 seconds. The knight’s death does not remove it. The curse stacks to 10 and is then replaced by Fear for 1.5 seconds.

Spawn eggs for the creatures named in this section are placed in the mod’s creative tab.

Earlier releases

1.2.2a. The defect of release 1.2.2, whereby world generation stopped, is removed. The Darkwood cavern, the infected bear and the crystal golem were introduced in that release. The fixed pair of building chest and golem is established by release 1.3.0.

1.2.1a. The direwolf was introduced (alone: 90 health and 18 damage; in a pack: 60 and 12), together with the Darkwood biome. A possessed mob is marked with class and level. A direwolf is not assigned as possessed. A list of achievements, Darkwood caverns, scythes on a reinforced handle, and enchantment scrolls made from a direwolf tooth were introduced.

1.2.1. The class menu was introduced. Possessed mobs pursue the player. Base attack reach was reduced by one block.