One branch is chosen on each tier.
Doom DoT deals max-HP damage.
Doom passive DoT additionally deals 1.5% of target max HP per tick on top of 3 magic damage.
Zone grants resistance.
While Exile zone is active, Doom receives short refreshed pulses of Resistance I.
Doom DoT spreads.
When the passive triggers, Doom DoT is applied not only to the main target but also to nearby enemies in radius 3.
Doom DoT slows harder.
When Doom DoT is applied, the target also receives a severe 1s slow on top of the base 3s slow.
Exile cooldown is shorter.
Exile zone cooldown is reduced from 180s to 100s, allowing more frequent area control.
Zone lasts longer and is wider.
Exile duration increases from 15s to 18s, and radius becomes 5 + Endurance/50 instead of 4.
Zone suppresses passive effects.
Doom zone suppresses enemy passives; against druid pets, zone damage increases to 20.
Zone prevents enemy healing.
Enemies inside Doom zone cannot receive normal healing, making Exile a strong anti-support tool.
Control and pure-damage class: applies demonic DoT, slows, interrupts preparations, and creates a suppression zone.