control

Doom

Control and pure-damage class: applies demonic DoT, slows, interrupts preparations, and creates a suppression zone.

55Strength
15Agility
5Intelligence
25Endurance

Passive

On attack, once every 4s, stuns the target for 1.2s and applies 4 ticks of 3 magic damage. Talents add max-HP damage, chains, and spreading.

Active

Exile prepares for 1.5s, then creates a 15s zone, cooldown 180s. Enemy players in the zone take 3 pure damage per tick, mobs take 15, druid pets can take 20 with talent. The zone interrupts preparations and blocks enemy active abilities.

Soul Sceptre

Doom Soul Sceptre strengthens Exile zone: each tick against a player also burns 10% of that player’s maximum stamina. The zone still deals pure damage, interrupts preparations, and blocks enemy active abilities.

Talents

One branch is chosen on each tier.

30lv. / 70

Bleeding Wounds

Doom DoT deals max-HP damage.

Doom passive DoT additionally deals 1.5% of target max HP per tick on top of 3 magic damage.

Demonic Resilience

Zone grants resistance.

While Exile zone is active, Doom receives short refreshed pulses of Resistance I.

40lv. / 80

Punishing Fan

Doom DoT spreads.

When the passive triggers, Doom DoT is applied not only to the main target but also to nearby enemies in radius 3.

Chains Of Death

Doom DoT slows harder.

When Doom DoT is applied, the target also receives a severe 1s slow on top of the base 3s slow.

50lv. / 90

Oblivion

Exile cooldown is shorter.

Exile zone cooldown is reduced from 180s to 100s, allowing more frequent area control.

Sphere Of Horror

Zone lasts longer and is wider.

Exile duration increases from 15s to 18s, and radius becomes 5 + Endurance/50 instead of 4.

60lv. / 100

Silence

Zone suppresses passive effects.

Doom zone suppresses enemy passives; against druid pets, zone damage increases to 20.

Scorched Earth

Zone prevents enemy healing.

Enemies inside Doom zone cannot receive normal healing, making Exile a strong anti-support tool.

Control and pure-damage class: applies demonic DoT, slows, interrupts preparations, and creates a suppression zone.