control

Doom

Control and pure-damage class: applies demonic DoT, slows, interrupts preparations, and creates a suppression zone.

55Strength
15Agility
5Intelligence
25Endurance

Passive

On attack, once every 4s, stuns the target for 1.2s and applies 4 ticks of 3 magic damage. Talents add max-HP damage, chains, and spreading.

Active

Exile prepares for 1.5s, then creates a 15s zone, cooldown 180s. Enemy players in the zone take 3 pure damage per tick, mobs take 15, druid pets can take 20 with talent. The zone interrupts preparations and blocks enemy active abilities.

Soul Sceptre

Doom Soul Sceptre strengthens Exile zone: each tick against a player also burns 10% of that player’s maximum stamina. The zone still deals pure damage, interrupts preparations, and blocks enemy active abilities.

Talents

One branch is chosen on each tier.

30lv. / 70

Bleeding Wounds

Doom DoT deals max-HP damage.

Doom passive DoT additionally deals 1.5% of target max HP per tick on top of 3 magic damage.

Demonic Resilience

Zone grants resistance.

While Exile zone is active, Doom receives short refreshed pulses of Resistance I.

40lv. / 80

Punishing Fan

Doom DoT spreads.

When the passive triggers, Doom DoT is applied not only to the main target but also to nearby enemies in radius 3.

Chains Of Death

Doom DoT slows harder.

When Doom DoT is applied, the target also receives a severe 1s slow on top of the base 3s slow.

50lv. / 90

Oblivion

Exile cooldown is shorter.

Exile zone cooldown is reduced from 180s to 100s, allowing more frequent area control.

Sphere Of Horror

Zone lasts longer and is wider.

Exile duration increases from 15s to 18s, and radius becomes 5 + Endurance/50 instead of 4.

60lv. / 100

Silence

Zone suppresses passive effects.

Doom zone suppresses enemy passives; against druid pets, zone damage increases to 20.

Scorched Earth

Zone prevents enemy healing.

Enemies inside Doom zone cannot receive normal healing, making Exile a strong anti-support tool.

Control and pure-damage class: applies demonic DoT, slows, interrupts preparations, and creates a suppression zone.

Press office

Official statement

Dispersion Press Office

Statement No. 13 · 22 October 2026

This statement announces release 1.3.0 of the Dispersion mod for Minecraft Forge 1.20.1. The provisions below take effect with this release. Terrain generated earlier is not rebuilt by it.

I. Darkwood

Fog in the biome reaches working density in 12.5 seconds.

Buildings are placed in the cavern beneath the biome. The schematic floor is seated on the cavern floor. A site is rejected when the sampled floor points differ by more than 4 blocks.

II. Chest and golem

A building chest and a crystal golem form one pair. The golem stands two blocks in front of the chest. That chest is its station. An ordinary cavern chest does not appoint a golem.

The chest is filled from the End city treasure table. A Tome of Learning is added with a probability of 10 percent.

III. Defects removed

The item “Unsuspicious Spyglass” no longer halts the server tick.

The infected bear now uses the black-bear mesh. Its colouring is subdued.

IV. Limits

In a new world the level cap is 100. Direwolf probability, the day on which direwolves may begin to appear, and the Darkwood multipliers are set in the configuration.

V. Creatures

Zharun. The first and second use of the mod trader are warnings. The third summons a pair, and the pair attacks.

Hell fox. It inhabits the Nether. With three or more players nearby it attacks the nearest. With fewer, it withdraws and may bite. It does not burn. It leaves hell cinder, nether wart, blaze powder and, in some cases, magma cream.

Fallen knight. Health is 800. A blow deals 100. Reach is 3.23 blocks. The swing lasts 0.4 seconds; the cooldown begins only when the swing has ended. Damage is dealt only if the target is still within reach at that moment. An incoming blow below 10 is not counted. A blow above 80 is reduced to 80. A shield is locked for 12 seconds, or for 2 seconds while the knight is enraged. Speed is 0.64, and 2.5 times that while enraged. Detection extends 54 blocks, including where there is no line of sight.

In the second phase the knight summons restless spirits and may execute one of its own spirits within reach, recovering 50 health, if the blow against the target did not land. At 10 percent health it kneels once, for 10 seconds: for that period it is immune and summons spirits, then enters rage. If the way to the target is closed, the summons last 20 seconds and are followed by a pause of 60 seconds.

Restless spirit. Health is 2. Magic damage is not applied. Detection extends 32 blocks, including through obstruction. A blow deals 5 and ignores armour and enchantments. Reach is 1 block. The interval is 2.5 seconds. Flight speed is 2.2. It passes through blocks. Its term is 120 seconds. The knight’s death does not remove it. The curse stacks to 10 and is then replaced by Fear for 1.5 seconds.

Spawn eggs for the creatures named in this section are placed in the mod’s creative tab.

Earlier releases

1.2.2a. The defect of release 1.2.2, whereby world generation stopped, is removed. The Darkwood cavern, the infected bear and the crystal golem were introduced in that release. The fixed pair of building chest and golem is established by release 1.3.0.

1.2.1a. The direwolf was introduced (alone: 90 health and 18 damage; in a pack: 60 and 12), together with the Darkwood biome. A possessed mob is marked with class and level. A direwolf is not assigned as possessed. A list of achievements, Darkwood caverns, scythes on a reinforced handle, and enchantment scrolls made from a direwolf tooth were introduced.

1.2.1. The class menu was introduced. Possessed mobs pursue the player. Base attack reach was reduced by one block.