damage

Duelist

Precise melee fighter: guaranteed criticals, counterattacks, and stamina dash for finishing targets.

45Strength
30Agility
10Intelligence
15Endurance

Passive

Passively gains a guaranteed critical every 6s with +35% critical damage. Melee hits against him can trigger a counterattack: 60% of received damage back, cooldown 3s.

Active

Dash costs 400 stamina, cooldown 6s. It moves forward along view direction. Talents reduce cost and cooldown, empower the next strike, add bloodthirst, and give counterattack armor penetration.

Soul Sceptre

Duelist Soul Sceptre gives missing-HP regeneration every second: at 20-40% missing HP, Strength*1%; 40-60%, Strength*4%; 60-80%, Strength*7%; above 80%, Strength*10%. Damage also scales with missing HP up to +10%.

Talents

One branch is chosen on each tier.

30lv. / 70

Adrenaline

Dash splash behind the target.

Dash deals 20% damage to targets behind the main victim.

Reflex

Guaranteed critical more often.

Guaranteed critical interval drops from 6s to 4s.

40lv. / 80

Bleed

Criticals heal.

Critical hits heal for 5% + Strength*0.1% of damage dealt. Works well with guaranteed criticals.

Precise

Dash deals x2 to every victim.

Dash deals x2 damage to every hit victim. The next hit against a player within 1.5s also deals x2.

50lv. / 90

Thirst

Critical empowers hits for 3s.

After a critical hit, following hits for 3s gain +20% damage.

Sharp

Crit damage ×1.25.

Critical attack damage ×1.25. Exhaustion disables this.

60lv. / 100

Master

Dash is cheaper and more frequent.

Dash cost is reduced from 400 to 200 stamina, and cooldown from 6s to 3s.

Vampire

Duel passive is stronger and more frequent.

Duel passive cap 20→35. Lone mobs grant +0.2 damage. Passive CD 90s.

Precise melee fighter: guaranteed criticals, counterattacks, and stamina dash for finishing targets.