damage

Slasher

Mobile melee fighter: alternates Slash and Battle Trance, ignores target dodge, and rewards aggressive timing.

20Strength
35Agility
20Intelligence
35Endurance

Passive

All attacks, Slash, and Battle Trance ignore dodge from any source. Talents improve Slash burst, Battle Trance duration and scaling, barrier uptime, and cooldown resets.

Active

Slash dashes 5 blocks and hits a 3x5 path for 250% physical critical damage, stamina cost 100, cooldown 8s. Battle Trance hits enemies in radius 3 every 0.2s for 2.4s, dealing 20% magic damage per hit and granting full negative-effect immunity.

Soul Sceptre

Slasher Soul Sceptre lowers Slash and Battle Trance cooldowns by 2s. Slash gains extra physical damage: 12 to players, 4 to mobs, and its critical multiplier rises by 25%. During Battle Trance, Slasher gains 60% magic resistance that can exceed the normal cap.

Talents

One branch is chosen on each tier.

30lv. / 70

Sharpest Blade

Slash critical damage is higher.

Slash critical damage increases from 250% to 325% of normal attack damage.

Crushing Stomp

Battle Trance hits harder.

Battle Trance damage rises from 20% to 25% of normal attack per hit, for 300% total over 12 hits.

40lv. / 80

Barrier

Battle Trance grants a 20% max HP barrier.

During Battle Trance, gain a damage-absorbing barrier equal to 20% of maximum health. It lasts for the full trance duration.

Impact Dash

Slash hits reduce both cooldowns.

If Slash hits at least one enemy, both Slash and Battle Trance cooldowns are reduced by 2 seconds.

50lv. / 90

Death Chain

Kills reset both cooldowns.

Killing an enemy fully resets Slash and Battle Trance cooldowns. This can happen once every 15 seconds.

Long Trance

Battle Trance lasts longer.

Battle Trance duration increases by 1.2 seconds to 3.6 seconds, raising total hits from 12 to 18. Immunity and Barrier last for the extended duration.

60lv. / 100

Second Shadow

Slash repeats after 1 second.

One second after Slash, the same area is struck again. The second strike deals 1.6x the normal Slash critical damage.

Squall

Battle Trance ramps every hit.

Each successive Battle Trance hit gains +5% damage: +5% on the first hit, +10% on the second, and so on.

Mobile melee fighter: alternates Slash and Battle Trance, ignores target dodge, and rewards aggressive timing.