One branch is chosen on each tier.
+15% maximum health.
Passively increases the Titan's maximum health by 15% on top of other bonuses.
Take 20% less non-pure damage during Stomp.
Reduces incoming damage of every type except pure damage by 20% during Stomp'n'Stomp.
Stomp'n'Stomp cooldown reduced to 16 seconds.
Reduces Stomp'n'Stomp cooldown from 24 to 16 seconds.
Stomp damage: 12 + 20% Strength.
Changes each stomp damage formula from 10 + 10% Strength to 12 + 20% Strength.
Stomp triggers every three blocks.
Reduces the distance between Stomp'n'Stomp triggers from four to three blocks.
Press again to dash for 150 stamina.
Pressing the ability again during Stomp dashes two blocks in the movement direction. Two-second cooldown and 150 stamina cost.
Stomp triggers root players for 0.5 seconds.
Every stomp trigger roots enemy players caught in the area for 0.5 seconds.
40% max-health barrier and fall immunity.
Grants a barrier equal to 40% maximum health and complete fall-damage immunity during Stomp'n'Stomp.
A mobile tank who deals damage by moving and resists control effects.