tank

Titan

A mobile tank who deals damage by moving and resists control effects.

60Strength
10Agility
10Intelligence
40Endurance

Passive

Colossus: +20% movement speed, 30% knockback and slowness resistance, and a model and hitbox enlarged by 25%.

Active

Stomp'n'Stomp: disables normal attacks for six seconds. Every four blocks walked deals 10 + 10% Strength magic damage in a three-block radius. 24-second cooldown.

Soul Sceptre

Stone Heart: doubles Colossus bonuses during Stomp'n'Stomp. Activation releases eight waves that deal 8 magic damage and suppress player passives for three seconds.

Talents

One branch is chosen on each tier.

30lv. / 70

Stone Skin

+15% maximum health.

Passively increases the Titan's maximum health by 15% on top of other bonuses.

Unstoppable

Take 20% less non-pure damage during Stomp.

Reduces incoming damage of every type except pure damage by 20% during Stomp'n'Stomp.

40lv. / 80

Frenzied Stomp

Stomp'n'Stomp cooldown reduced to 16 seconds.

Reduces Stomp'n'Stomp cooldown from 24 to 16 seconds.

Crushing Tread

Stomp damage: 12 + 20% Strength.

Changes each stomp damage formula from 10 + 10% Strength to 12 + 20% Strength.

50lv. / 90

Swift Stomp

Stomp triggers every three blocks.

Reduces the distance between Stomp'n'Stomp triggers from four to three blocks.

Titan Push

Press again to dash for 150 stamina.

Pressing the ability again during Stomp dashes two blocks in the movement direction. Two-second cooldown and 150 stamina cost.

60lv. / 100

Crushing Step

Stomp triggers root players for 0.5 seconds.

Every stomp trigger roots enemy players caught in the area for 0.5 seconds.

Nature Guardian

40% max-health barrier and fall immunity.

Grants a barrier equal to 40% maximum health and complete fall-damage immunity during Stomp'n'Stomp.

A mobile tank who deals damage by moving and resists control effects.