tank

Fury

Anti-burst tank: reflects 15% physical damage and deals extra true damage of 1 + (level × 0.1) on every damage instance.

40Strength
10Agility
20Intelligence
30Endurance

Passive

Reflects 15% incoming physical damage. Whenever Fury deals damage (attacks, abilities, projectiles, reflect), the target also takes 1 + (level × 0.1) true damage. This true damage cannot retrigger the passive.

Active

Rage lasts 6s, cooldown 60s. During Rage, reflection rises to 30% and heals for 30% of reflected damage. Talents improve reflection, healing, and kill cooldown refunds.

Soul Sceptre

Fury Soul Sceptre makes reflection an area effect. The attacker takes 100% of the already calculated reflected damage. Other enemies within 4 blocks take the same amount reduced by 10% per block of distance (1 block 90%, 2 80%, 3 70%, 4 60%).

Talents

One branch is chosen on each tier.

30lv. / 70

Mirror

20% reflect outside Rage.

Passive physical reflection increases from 15% to 20%.

Pure Edge

Stronger passive true damage.

Passive true damage becomes 2 + (level × 0.15) per trigger.

40lv. / 80

Bloody Mirror

Reflect heals 20%/50%.

Reflected damage heals for 20%, or 50% during Rage. Magic/true reflect penalties are removed.

True Mirror

Magic and true reflect fully.

Magic and true damage are reflected at full efficiency (no 50% penalty).

50lv. / 90

Rage

Fury lasts longer.

Fury duration increases from 6s to 9s, extending the strong reflection window.

Taste

Kills reduce Rage cooldown.

Killing an isolated target reduces Rage cooldown by (10 + Intelligence × 0.1) seconds.

60lv. / 100

Wrath

End increases reflect.

Gain End x 0.05% reflect, doubled during Rage.

Narrow Gaze

Single-target check radius 2.

Ally/single-target detection radius is reduced from 5 to 2 blocks.

Anti-burst tank: reflects 15% physical damage and deals extra true damage of 1 + (level × 0.1) on every damage instance.