One branch is chosen on each tier.
20% reflect outside Rage.
Passive physical reflection increases from 15% to 20%.
Stronger passive true damage.
Passive true damage becomes 2 + (level × 0.15) per trigger.
Reflect heals 20%/50%.
Reflected damage heals for 20%, or 50% during Rage. Magic/true reflect penalties are removed.
Magic and true reflect fully.
Magic and true damage are reflected at full efficiency (no 50% penalty).
Fury lasts longer.
Fury duration increases from 6s to 9s, extending the strong reflection window.
Kills reduce Rage cooldown.
Killing an isolated target reduces Rage cooldown by (10 + Intelligence × 0.1) seconds.
End increases reflect.
Gain End x 0.05% reflect, doubled during Rage.
Single-target check radius 2.
Ally/single-target detection radius is reduced from 5 to 2 blocks.
Anti-burst tank: reflects 15% physical damage and deals extra true damage of 1 + (level × 0.1) on every damage instance.