One branch is chosen on each tier.
Self-healing is higher.
Active healing restores 70% of the healing value to the owner instead of 30%.
Nearby allies receive more healing.
Allied players within 5 blocks of the Healer receive 20% more incoming healing while the Healer's passives are active.
Healing grants damage reduction.
After active healing, allies gain 5s damage reduction: 4% + Intelligence*0.08%.
Passive slow is stronger.
Passive nearby enemy slow becomes 5% + Intelligence*0.20% instead of the base 12%.
Healing radius is larger.
Active healing radius increases from 5 to 8 blocks.
Group healing heals the owner.
Healer additionally heals for 25% + Intelligence*0.2% of total healing delivered by the ability.
Passive aura heals allies.
Every second heals party members within 5 blocks for 2 + Intelligence/40 HP.
Intelligence heals harder.
Active healing formula becomes 10 + Intelligence*0.8 instead of 10 + Intelligence*0.5.
Group support: heals allies, slows nearby enemies, and scales strongly with Intelligence.