support

Healer

Group support: heals allies, slows nearby enemies, and scales strongly with Intelligence.

15Strength
10Agility
55Intelligence
20Endurance

Passive

Passively gains +0.1 HP per 1 Intelligence and every second slows enemies within 5 blocks by 12%. Talents add healing aura and defensive effects.

Active

Heal has a 4s base cooldown and radius 5. Each use in the last 3 minutes adds a smoothly decaying +2s penalty. It heals allies for 10 + Intelligence*0.5 HP and self for 30% of that value.

Soul Sceptre

Healer Soul Sceptre turns active healing into a protection window: after the heal, the healer and nearby allies gain 3s physical immunity and Resistance I. It is defensive coverage, not just raw healing.

Talents

One branch is chosen on each tier.

30lv. / 70

Light

Self-healing is higher.

Active healing restores 70% of the healing value to the owner instead of 30%.

Bless

Nearby allies receive more healing.

Allied players within 5 blocks of the Healer receive 20% more incoming healing while the Healer's passives are active.

40lv. / 80

Ground

Healing grants damage reduction.

After active healing, allies gain 5s damage reduction: 4% + Intelligence*0.08%.

Guard

Passive slow is stronger.

Passive nearby enemy slow becomes 5% + Intelligence*0.20% instead of the base 12%.

50lv. / 90

Wide

Healing radius is larger.

Active healing radius increases from 5 to 8 blocks.

Prayer

Group healing heals the owner.

Healer additionally heals for 25% + Intelligence*0.2% of total healing delivered by the ability.

60lv. / 100

Aura

Passive aura heals allies.

Every second heals party members within 5 blocks for 2 + Intelligence/40 HP.

Master

Intelligence heals harder.

Active healing formula becomes 10 + Intelligence*0.8 instead of 10 + Intelligence*0.5.

Group support: heals allies, slows nearby enemies, and scales strongly with Intelligence.