tank

Paladin

Group protector: shortens negative effects, blocks heavy hits with Divine Shield, and buffs allies.

40Strength
15Agility
25Intelligence
35Endurance

Passive

Negative effects last 30% less (50% with Faith), and remaining duration is cut every second. Talents can grant max-HP aura to party members.

Active

Divine Shield triggers only while blocking from the front. Active grants 4 charges (6 with talent); a charge fully absorbs a hit. Slot recharges in 60s; a second slot is a separate talent.

Soul Sceptre

Paladin Soul Sceptre improves Divine Shield: while charges remain, outgoing damage gains +10 per charge. Hits below 5 damage do not consume a shield charge, so small chip damage cannot remove the protection.

Talents

One branch is chosen on each tier.

30lv. / 70

Fortified Faith

Negative effects last 50% less.

Negative effect duration reduction rises from 30% to 50%.

Extra Protection

Shield charges: 6 instead of 4.

Divine Shield gains 6 charges instead of 4.

40lv. / 80

Magic Resonance

Shield recharges faster.

Every shield-charge absorption reduces the Paladin's own shield-slot cooldowns by four seconds.

Magic Rebound

Shield reduces ally cooldowns.

When a shield charge absorbs damage, allies within six blocks reduce active cooldowns by two seconds, but never below one second. Does not affect the Paladin.

50lv. / 90

Sacrifice

Shield heals Paladin and allies.

When a shield absorbs damage, the Paladin and allies within ten blocks heal for 4% of the Paladin's maximum health.

Punishing Light

Targets below 40% health take +15 pure damage; Paladin heals.

When the victim is below 40% health, the Paladin deals 15 additional pure damage and heals for 15 health.

60lv. / 100

Double Covenant

Two independent shield cooldown slots.

Divine Shield gains two independent 60-second cooldown slots.

Disintegration

Executes below 15% health and heals allies.

If a victim falls below 15% health, it dies instantly. The Paladin and allies within six blocks heal up to 30% of the victim's max HP.

Group protector: shortens negative effects, blocks heavy hits with Divine Shield, and buffs allies.