One branch is chosen on each tier.
Negative effects last 50% less.
Negative effect duration reduction rises from 30% to 50%.
Shield charges: 6 instead of 4.
Divine Shield gains 6 charges instead of 4.
Shield recharges faster.
Every shield-charge absorption reduces the Paladin's own shield-slot cooldowns by four seconds.
Shield reduces ally cooldowns.
When a shield charge absorbs damage, allies within six blocks reduce active cooldowns by two seconds, but never below one second. Does not affect the Paladin.
Shield heals Paladin and allies.
When a shield absorbs damage, the Paladin and allies within ten blocks heal for 4% of the Paladin's maximum health.
Targets below 40% health take +15 pure damage; Paladin heals.
When the victim is below 40% health, the Paladin deals 15 additional pure damage and heals for 15 health.
Two independent shield cooldown slots.
Divine Shield gains two independent 60-second cooldown slots.
Executes below 15% health and heals allies.
If a victim falls below 15% health, it dies instantly. The Paladin and allies within six blocks heal up to 30% of the victim's max HP.
Group protector: shortens negative effects, blocks heavy hits with Divine Shield, and buffs allies.