tank

Мясник

Melee berserker: a 12 DPS blood zone (2s cooldown) and missing-HP regen. Executioner is a talent: +20% vs targets below 30% HP.

60Strength
20Agility
10Intelligence
30Endurance

Passive

Missing-HP regen: 0.35% Strength per 5% missing (0.6% with the Feast talent), capped at 10% max HP. The rest of the kit is the blood zone and the missing-HP talents.

Active

Blood zone toggles with a 2s cooldown. Pulse every 0.5s: 6 damage in radius 4 (12/s). Self-damage is 45% of the pulse; Field talent: 30%. Toxic: 6 + Strength×0.04 per pulse. Bath: radius 7.

Soul Sceptre

Butcher Soul Sceptre stacks Strength from kills. Player kill: +2 permanent Strength and +5 temporary Strength for 120s. Mob kill: +0.05 permanent and +0.25 temporary for 60s. The bonus is added to effective Strength and improves damage, crits, and class scaling.

Talents

One branch is chosen on each tier.

30lv. / 70

Grip

Kills heal missing HP.

Kills heal 20% of missing HP (10% on mobs). Exhaustion disables this.

Field

Blood zone hurts owner less.

Blood-zone pulse self-damage drops from 45% to 30%.

40lv. / 80

Executioner

+20% damage to targets below 30% HP.

Butcher deals 20% more damage to targets below 30% HP.

Toxic

Strength is added to zone damage.

Blood-zone pulse damage becomes 6 + Strength×0.04 every 0.5s instead of a flat 6.

50lv. / 90

Feast

Strength-based passive regen is stronger.

Passive regen from missing HP: 0.6% Strength per 5% (instead of 0.35%). Exhaustion disables this.

Blade

Missing HP increases damage.

+0.7% outgoing damage per 1% missing HP. Exhaustion disables this.

60lv. / 100

Berserk

Missing HP grants effect resistance.

Every 5% missing HP grants 3% effect resistance. Exhaustion disables this.

Bath

Blood zone is wider.

Blood zone radius increases from 4 to 7 blocks, enabling group pressure and space control.

Melee berserker: a 12 DPS blood zone (2s cooldown) and missing-HP regen. Executioner is a talent: +20% vs targets below 30% HP.

Press office

Official statement

Dispersion Press Office

Statement No. 13 · 22 October 2026

This statement announces release 1.3.0 of the Dispersion mod for Minecraft Forge 1.20.1. The provisions below take effect with this release. Terrain generated earlier is not rebuilt by it.

I. Darkwood

Fog in the biome reaches working density in 12.5 seconds.

Buildings are placed in the cavern beneath the biome. The schematic floor is seated on the cavern floor. A site is rejected when the sampled floor points differ by more than 4 blocks.

II. Chest and golem

A building chest and a crystal golem form one pair. The golem stands two blocks in front of the chest. That chest is its station. An ordinary cavern chest does not appoint a golem.

The chest is filled from the End city treasure table. A Tome of Learning is added with a probability of 10 percent.

III. Defects removed

The item “Unsuspicious Spyglass” no longer halts the server tick.

The infected bear now uses the black-bear mesh. Its colouring is subdued.

IV. Limits

In a new world the level cap is 100. Direwolf probability, the day on which direwolves may begin to appear, and the Darkwood multipliers are set in the configuration.

V. Creatures

Zharun. The first and second use of the mod trader are warnings. The third summons a pair, and the pair attacks.

Hell fox. It inhabits the Nether. With three or more players nearby it attacks the nearest. With fewer, it withdraws and may bite. It does not burn. It leaves hell cinder, nether wart, blaze powder and, in some cases, magma cream.

Fallen knight. Health is 800. A blow deals 100. Reach is 3.23 blocks. The swing lasts 0.4 seconds; the cooldown begins only when the swing has ended. Damage is dealt only if the target is still within reach at that moment. An incoming blow below 10 is not counted. A blow above 80 is reduced to 80. A shield is locked for 12 seconds, or for 2 seconds while the knight is enraged. Speed is 0.64, and 2.5 times that while enraged. Detection extends 54 blocks, including where there is no line of sight.

In the second phase the knight summons restless spirits and may execute one of its own spirits within reach, recovering 50 health, if the blow against the target did not land. At 10 percent health it kneels once, for 10 seconds: for that period it is immune and summons spirits, then enters rage. If the way to the target is closed, the summons last 20 seconds and are followed by a pause of 60 seconds.

Restless spirit. Health is 2. Magic damage is not applied. Detection extends 32 blocks, including through obstruction. A blow deals 5 and ignores armour and enchantments. Reach is 1 block. The interval is 2.5 seconds. Flight speed is 2.2. It passes through blocks. Its term is 120 seconds. The knight’s death does not remove it. The curse stacks to 10 and is then replaced by Fear for 1.5 seconds.

Spawn eggs for the creatures named in this section are placed in the mod’s creative tab.

Earlier releases

1.2.2a. The defect of release 1.2.2, whereby world generation stopped, is removed. The Darkwood cavern, the infected bear and the crystal golem were introduced in that release. The fixed pair of building chest and golem is established by release 1.3.0.

1.2.1a. The direwolf was introduced (alone: 90 health and 18 damage; in a pack: 60 and 12), together with the Darkwood biome. A possessed mob is marked with class and level. A direwolf is not assigned as possessed. A list of achievements, Darkwood caverns, scythes on a reinforced handle, and enchantment scrolls made from a direwolf tooth were introduced.

1.2.1. The class menu was introduced. Possessed mobs pursue the player. Base attack reach was reduced by one block.