magic

Mage

Spellbook caster: selects a spell by held item, deals magic damage, and controls space.

15Strength
5Agility
65Intelligence
5Endurance

Passive

Passively gains +0.2 HP per 1 Intelligence. Spellbook spells include Fireball, Smoke Screen, Freezing Storm, Black Hole, Enlightenment, Blink, and Mass Teleport.

Active

The active ability casts the spell selected by the held item. Base Fireball damage is 10-90 by charge level; 150 requires Pyromaniac. Freezing Storm deals 24 per explosion, and Black Hole deals magic damage and burns stamina. Cooldowns depend on the selected spell.

Soul Sceptre

Mage sceptres have two branches. Veil gives invisibility and speed for 3s after every spell. Power improves spells: Fireball +1 level, Smoke Screen gains a second charge, Blink reaches 32 blocks, Enlightenment has 15% no-cooldown chance, and HP from Intelligence becomes 0.3 per Int.

Talents

One branch is chosen on each tier.

30lv. / 70

Trap

Smoke Screen is wider and longer.

Smoke Screen radius increases from 2 to 3 blocks, and blindness lasts 5s instead of 4s.

Blink Charges

Blink gains a second charge.

Blink can have an additional use, improving mobility and escape potential.

40lv. / 80

Fast Learning

Enlightenment gives more experience.

Enlightenment grants 300 experience + Intelligence*0.8 instead of only 300 experience.

Tornado

Black Hole is wider and pulls harder.

Black Hole radius increases from 5 to 7 blocks, and pull strength increases.

50lv. / 90

Frost Storm

Intelligence improves Freezing Storm.

Freezing Storm explosion damage gains +Intelligence*0.1 on top of base 24 damage.

Pyromaniac

Fireball charges faster and harder.

Fireball charge time drops to 2s, and damage/explosion level gains +3, up to 150 damage.

60lv. / 100

Prism

Spell cooldowns are lower.

Mage spell cooldowns are multiplied by 65%, roughly 35% shorter.

Master Concentration

Mage moves faster while casting.

During Fireball and Freezing Storm, movement speed is 75% instead of 20% of normal.

Spellbook caster: selects a spell by held item, deals magic damage, and controls space.

Press office

Official statement

Dispersion Press Office

Statement No. 13 · 22 October 2026

This statement announces release 1.3.0 of the Dispersion mod for Minecraft Forge 1.20.1. The provisions below take effect with this release. Terrain generated earlier is not rebuilt by it.

I. Darkwood

Fog in the biome reaches working density in 12.5 seconds.

Buildings are placed in the cavern beneath the biome. The schematic floor is seated on the cavern floor. A site is rejected when the sampled floor points differ by more than 4 blocks.

II. Chest and golem

A building chest and a crystal golem form one pair. The golem stands two blocks in front of the chest. That chest is its station. An ordinary cavern chest does not appoint a golem.

The chest is filled from the End city treasure table. A Tome of Learning is added with a probability of 10 percent.

III. Defects removed

The item “Unsuspicious Spyglass” no longer halts the server tick.

The infected bear now uses the black-bear mesh. Its colouring is subdued.

IV. Limits

In a new world the level cap is 100. Direwolf probability, the day on which direwolves may begin to appear, and the Darkwood multipliers are set in the configuration.

V. Creatures

Zharun. The first and second use of the mod trader are warnings. The third summons a pair, and the pair attacks.

Hell fox. It inhabits the Nether. With three or more players nearby it attacks the nearest. With fewer, it withdraws and may bite. It does not burn. It leaves hell cinder, nether wart, blaze powder and, in some cases, magma cream.

Fallen knight. Health is 800. A blow deals 100. Reach is 3.23 blocks. The swing lasts 0.4 seconds; the cooldown begins only when the swing has ended. Damage is dealt only if the target is still within reach at that moment. An incoming blow below 10 is not counted. A blow above 80 is reduced to 80. A shield is locked for 12 seconds, or for 2 seconds while the knight is enraged. Speed is 0.64, and 2.5 times that while enraged. Detection extends 54 blocks, including where there is no line of sight.

In the second phase the knight summons restless spirits and may execute one of its own spirits within reach, recovering 50 health, if the blow against the target did not land. At 10 percent health it kneels once, for 10 seconds: for that period it is immune and summons spirits, then enters rage. If the way to the target is closed, the summons last 20 seconds and are followed by a pause of 60 seconds.

Restless spirit. Health is 2. Magic damage is not applied. Detection extends 32 blocks, including through obstruction. A blow deals 5 and ignores armour and enchantments. Reach is 1 block. The interval is 2.5 seconds. Flight speed is 2.2. It passes through blocks. Its term is 120 seconds. The knight’s death does not remove it. The curse stacks to 10 and is then replaced by Fear for 1.5 seconds.

Spawn eggs for the creatures named in this section are placed in the mod’s creative tab.

Earlier releases

1.2.2a. The defect of release 1.2.2, whereby world generation stopped, is removed. The Darkwood cavern, the infected bear and the crystal golem were introduced in that release. The fixed pair of building chest and golem is established by release 1.3.0.

1.2.1a. The direwolf was introduced (alone: 90 health and 18 damage; in a pack: 60 and 12), together with the Darkwood biome. A possessed mob is marked with class and level. A direwolf is not assigned as possessed. A list of achievements, Darkwood caverns, scythes on a reinforced handle, and enchantment scrolls made from a direwolf tooth were introduced.

1.2.1. The class menu was introduced. Possessed mobs pursue the player. Base attack reach was reduced by one block.