One branch is chosen on each tier.
Silence radius is larger.
Active ability radius increases from 16 to 20 blocks.
More maximum stamina.
Increases Inquisitor stamina capacity, making Silence and mobility easier to sustain.
Silence is cheaper and more frequent.
Silence cost drops from 1000 to 750 stamina, and cooldown from 120s to 90s.
Silence grants invisibility.
After casting Silence, Inquisitor gains invisibility for the duration of the effect.
Silence deals extra damage.
Target takes +5 damage for each second of active-ability silence: usually 15, or 30 with Long Silence.
Passive damage becomes pure.
Bonus attack damage becomes pure and ignores armor/magic defense, but is applied at 75% of the passive value.
Intelligence gives more magic damage.
Passive bonus attack damage becomes Intelligence*0.10 instead of Intelligence*0.05.
Silence lasts longer.
Active-ability silence duration increases from 3s to 6s.
Anti-magic controller: adds magic damage from Intelligence and prevents enemies from using active abilities.