magic

Inquisitor

Anti-magic controller: adds magic damage from Intelligence and prevents enemies from using active abilities.

10Strength
30Agility
50Intelligence
10Endurance

Passive

Every attack adds magic damage equal to Intelligence*0.05. Talents can double the scaling, make it pure damage, and improve stamina capacity.

Active

Silence costs 1000 stamina, cooldown 120s, radius 16. It deals 10 damage to enemies and prevents enemy players from using active abilities for 3s. Talents increase radius, duration, efficiency, and add punishment damage.

Soul Sceptre

Inquisitor Soul Sceptre adds delayed execution: each hit marks the target, and after 2s the target takes 5 pure damage. If the target is a player, it also receives 2s active-ability silence.

Talents

One branch is chosen on each tier.

30lv. / 70

Silence Radius

Silence radius is larger.

Active ability radius increases from 16 to 20 blocks.

Stamina

More maximum stamina.

Increases Inquisitor stamina capacity, making Silence and mobility easier to sustain.

40lv. / 80

Efficiency

Silence is cheaper and more frequent.

Silence cost drops from 1000 to 750 stamina, and cooldown from 120s to 90s.

Quiet Step

Silence grants invisibility.

After casting Silence, Inquisitor gains invisibility for the duration of the effect.

50lv. / 90

Torment

Silence deals extra damage.

Target takes +5 damage for each second of active-ability silence: usually 15, or 30 with Long Silence.

Pure Magic

Passive damage becomes pure.

Bonus attack damage becomes pure and ignores armor/magic defense, but is applied at 75% of the passive value.

60lv. / 100

Amp

Intelligence gives more magic damage.

Passive bonus attack damage becomes Intelligence*0.10 instead of Intelligence*0.05.

Long Silence

Silence lasts longer.

Active-ability silence duration increases from 3s to 6s.

Anti-magic controller: adds magic damage from Intelligence and prevents enemies from using active abilities.